You mean months of human work of CPU time? Is the program you use to render freely available? If it's just a matter of machine and there's a way that I (with no video skills, I'm afraid) can run the rendering process with some instructions, I could contribute the CPU time.rhymer wrote: ↑Wed Jun 27, 2018 6:18 pmOh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let's consider that an easter egg instead.
On intro video
-
- Posts: 177
- Joined: Sun Mar 22, 2015 9:52 am
Re: On intro video
-
- Posts: 4
- Joined: Mon Jul 31, 2017 1:52 am
Re: On intro video
Yikes. That is a lot of computer work hours.rhymer wrote: ↑Wed Jun 27, 2018 6:18 pm Oh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let's consider that an easter egg instead.
I actually came down here to comment that the page with the archer (at 0:22) actually repeats the text from the previous page, and that the last page also repeats the text from the previous page from (0:29). I also saw the two paragraphs from the TIL website at the end talking about the Pocket Guide that don't fit the rest of the text, which have already been mentioned.
I know this is all just text filler, and people won't be able to pause the video like I did every couple of seconds to read the the text (I was curious ) so I don't think this is at all important enough to re-render for details that most won't even notice.
Great re-created intro video though. I had never seen it before. Quite the pleasant surprise, as I had been wondering if someone would take up the mantle. Good work!
- rhymer
- Posts: 27
- Joined: Sun Feb 12, 2017 7:57 pm
Re: On intro video
Here is the next video recreated. Just put it into the DaggerfallUnity_Data\StreamingAssets\Movies
Download ANIM0001.VID
I've noticed that compression spoils the quality of video significantly. Can anyone recommend any software which can handle with *.ogv file format?
Download ANIM0001.VID
I've noticed that compression spoils the quality of video significantly. Can anyone recommend any software which can handle with *.ogv file format?
- ByteMixer
- Posts: 153
- Joined: Sun Mar 25, 2018 4:43 am
- Location: Philadelphia, PA, USA
- Contact:
Re: On intro video
Hey Rhymer, the DAW I use, Reaper, is fully functional as a 30-day demo, and just uses a nag screen beyond that. It's also cheap ($60USD) for personal use. It has a bit of a learning curve to it, though.
I don't think it can import or work with OGV format. So that may be a deal breaker. But it can work with MKV FFV1/Huffyuv lossless formats, though. OGG containers wise, it can handle Vorbis or Opus.
https://reaperaccessibility.com/index.p ... with_Video
https://forum.cockos.com/showthread.php?t=191199
http://reaper.fm
Granted Reaper's video features are a bit lacking, better than it used to be, but it's no Vegas or Final Cut by any stretch. It might get the job done, though. Not having direct OGV support might be the deal killer, though.
Edit, I'm not seeing a lot of OGV support in video editors, mostly suggestions to transcode/convert to another format. The only editor I see that might handle it directly is Aura Video Editor, but I've never heard of it, so I can't vouch for it.
I don't think it can import or work with OGV format. So that may be a deal breaker. But it can work with MKV FFV1/Huffyuv lossless formats, though. OGG containers wise, it can handle Vorbis or Opus.
https://reaperaccessibility.com/index.p ... with_Video
https://forum.cockos.com/showthread.php?t=191199
http://reaper.fm
Granted Reaper's video features are a bit lacking, better than it used to be, but it's no Vegas or Final Cut by any stretch. It might get the job done, though. Not having direct OGV support might be the deal killer, though.
Edit, I'm not seeing a lot of OGV support in video editors, mostly suggestions to transcode/convert to another format. The only editor I see that might handle it directly is Aura Video Editor, but I've never heard of it, so I can't vouch for it.
"Whatever you do, make good art." - Neil Gaiman
- Levethian
- Posts: 30
- Joined: Sun Jul 15, 2018 9:21 pm
- Contact:
Re: On intro video
*downloads*
Pretty . Lovely work, Rhymer.
Pretty . Lovely work, Rhymer.
- AXO
- Posts: 82
- Joined: Mon May 14, 2018 4:19 am
- Location: Italy
Re: On intro video
Damn nice! better than many other commercial products i've see!
I'm really amazed
I'm really amazed
- Attachments
-
- 22zvyu.jpg (57.68 KiB) Viewed 4781 times
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: On intro video
Im using the new intro and it looks damn good, thank you!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- daggerfallman
- Posts: 7
- Joined: Mon Jul 02, 2018 1:32 pm
Re: On intro video
Looks great!
Might I suggest less distortion/reverb on the voice over? It's difficult to understand.
Might I suggest less distortion/reverb on the voice over? It's difficult to understand.
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: On intro video
I've used ESRGAN to upscale the live action portion of the intro and used frame interpolation to increase the frame rate from 15 to 30. Download below and feel free to use or modify:
https://drive.google.com/open?id=1yrJnq ... Ryy3xpAwNP
*Note, I'm aware that the fire looks pretty wonky. Not much I could do with it without manually masking that area each frame. Maybe someone with good video editing software/skills could mask the region and apply a denoise filter on it?
https://drive.google.com/open?id=1yrJnq ... Ryy3xpAwNP
*Note, I'm aware that the fire looks pretty wonky. Not much I could do with it without manually masking that area each frame. Maybe someone with good video editing software/skills could mask the region and apply a denoise filter on it?
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: On intro video
The faces are spectacular! Yes, the fire is a bit off, but I think not many ppl would really notice.
Please do other videos as well. The death one. And the intro. And the dreams
Than separate the audio and let Pango do his magic (viewtopic.php?f=27&t=1692) on it, and we have the most vanilla remaster of the videos... please guys, you can do it
PS: Just dying to see how the death vid sequence can look upscaled
Please do other videos as well. The death one. And the intro. And the dreams
Than separate the audio and let Pango do his magic (viewtopic.php?f=27&t=1692) on it, and we have the most vanilla remaster of the videos... please guys, you can do it
PS: Just dying to see how the death vid sequence can look upscaled
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz