Found some floating loot.
A grisly scene, a chair and table stuck to the ceiling underwater. I drowned for this.
Build #127: Object placement errors [GAME DATA RELATED]
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- Jay_H
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Re: Build #127: Object placement errors
The tables are consistent with classic. The idea is that they're normal dungeon furniture in an area that got flooded, so they floated to the top.
Back before dungeons had water, it was rather odd to see them floating nonetheless
Back before dungeons had water, it was rather odd to see them floating nonetheless
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Re: Build #127: Object placement errors
Yeah, now that I think about it, you're right. That wood looks like it would float.
Although the table isn't rendering fully.
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Re: Build #127: Object placement errors
The tables look like they would probably be that way in classic. Anyone know where to find them in classic to check for sure? Probably a game data thing that can't be fixed.
For loot items, they could probably be relocated to spawn on the closest surface beneath them. Would also want to be careful not to go out into the void or inside a piece of geometry, though, if there are any cases of them currently being created slightly below a surface.
For loot items, they could probably be relocated to spawn on the closest surface beneath them. Would also want to be careful not to go out into the void or inside a piece of geometry, though, if there are any cases of them currently being created slightly below a surface.
- pango
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Re: Build #127: Object placement errors
Here's the very same table in classic:
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart