New builds are now available, with lots of fun new features to play with. The blog post goes into more detail than I can post here.
https://www.dfworkshop.net/daggerfall-u ... mber-2018/
Updated Builds September 2018
- Flylighter
- Posts: 20
- Joined: Thu Aug 02, 2018 5:33 pm
Re: Updated Builds September 2018
That mention about jumping from rooftop to rooftop! I can't tell you how happy that made me
What an outrageously hype-laden update. You're all doing such great work!
What an outrageously hype-laden update. You're all doing such great work!
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Updated Builds September 2018
Awesome. Usable magic items make non-spellcasters much more viable. Not lacking too many features now.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Updated Builds September 2018
Another great release, thank you to all who contributed!
I love the videos too, they always make my imagination go wild
I love the videos too, they always make my imagination go wild
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Updated Builds September 2018
Wow, what an update and what an pace!!
"With the great people involved and the progress already made, I can’t see any technical roadblocks between now and reaching parity with classic Daggerfall sometime in the next several months. All of the really challenging problems are solved and the bulk of features are now in reasonable working order" - Dreams really come true my friends
Thanks everybody!!!
"With the great people involved and the progress already made, I can’t see any technical roadblocks between now and reaching parity with classic Daggerfall sometime in the next several months. All of the really challenging problems are solved and the bulk of features are now in reasonable working order" - Dreams really come true my friends
Thanks everybody!!!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: Updated Builds September 2018
Wow DagerfallUnity team,
what a push. Congrats to all!
what a push. Congrats to all!
-
- Posts: 59
- Joined: Tue Jul 21, 2015 1:12 pm
Re: Updated Builds September 2018
Looking at the roadmap, you might have to skip releases 0.5/0.6 and bump straight to 0.7 or maybe even 0.8!
https://www.dfworkshop.net/projects/dag ... y/roadmap/
https://www.dfworkshop.net/projects/dag ... y/roadmap/
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Updated Builds September 2018
Yep, it's looking nice and green in there. What I'm going to do instead is pause on each milestone and spend time fixing bugs and refining things. I expect that 0.6 > 0.7 > 0.8 will be almost completely bug fixes.
- Ferital
- Posts: 282
- Joined: Thu Apr 05, 2018 8:01 am
Re: Updated Builds September 2018
Impressive! DF Unity is nothing more that the future or the Elder Scrolls
-
- Posts: 64
- Joined: Tue Feb 06, 2018 6:06 am
Re: Updated Builds September 2018
I've said it before and I'll say it again -- if this amazing team pulls this off (and from what I've seen, they've very much got it in them to do so!), DFU will become THE way to play Daggerfall. Period.
I've seen many a "remake" mod in my day, for Oblivion, Fallout New Vegas, Morrowind... but this is the one I have the most faith in. I'll continue putzing around in the Illiac Bay and reporting any bug I find, no matter how small. Hopefully that doesn't get too annoying for you guys. XD