BansheeXYZ wrote: ↑Fri Sep 28, 2018 1:00 pm
If it was brilliant, it would've been copied more.
You could say that about Daggerfall in general. Features like the huge procedurally generated world, the huge dungeons, etc. haven't been copied much, but most people here seem to like some or all of them. Otherwise we would just be happy playing Skyrim and wouldn't bother with a remake of an older game.
BansheeXYZ wrote: ↑Fri Sep 28, 2018 1:00 pmI simply dislike the idea of weapon swings not working out of the box for new users. For every jayhova that takes the time to ask for help, there's 20 more who lose patience and move on. Do we... want people to think Daggerfall sucks?
If it were a matter of it "not working out of the box for new users", in general, I would agree with you. But as I mentioned, in classic Daggerfall it always worked as far as I know, and here we have a single bug report and we are talking about a remake that is in pre-alpha, so it's likely to be just a bug that can be fixed.
Anyway, I don't really mind that much which of both options is made the default, as long as the gesture controls are available. I would personally favor making gestural controls the default, but I would find it understandable to make click to attack default for the sake of attracting new players. I would sit in my rocking chair telling people to get off my lawn, but I wouldn't complain.
I was just saying that there is no reason why gesture swinging should not work reliably, as as far as I know it did in classic. If it doesn't in DFU at the moment, it's probably something that can be fixed.