Warm Ashes: Dangerous Dungeon Exteriors
- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I did the fixes so it starts on its own. Kamer requested that I send it as a PM first, so we'll wait until it gets published publicly first.
- Midknightprince
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- Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Big thanks to Jay for spending the time to fix it when I myself can't. This release should be patched to work with the current version I believe.
Warm Ashes Fixed:Download
Warm Ashes Fixed:Download
- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Hurray I've been playing with WA and PQ at the same time and I like their combinations. My newest character was almost sniped to death by an assassin directly out of Privateer's Hold. I just stepped out into the fresh air and heard "Never should've come here!" Then 2/3 of my life was gone
- Midknightprince
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- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I have a suggestion.
Make a version that spawns stuff every week, instead of a month.
Make a version that spawns stuff every week, instead of a month.
Check out my YouTube Channel!
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
When I get to a fortress or a keep encounter and it's hostile, I get ta notification to attack or run.
I select to commence with the siege and no enemies spawn so I go in the dungeon.
When I exit, I fast travel away cross the zone.
Then I goet the notification that The Siege has commenced and then it says that I've left the area.
And it will keep spawning for a little while you cannot fast travel you just have to run and hope you survive until they stop spawning.
It goes on for a couple of zones, it eventually stops after about 5 to 10 minutes.
This is happened twice already and it seems like it's every encounter for Keeps or fortresses where bad guys have taken it over or something
I select to commence with the siege and no enemies spawn so I go in the dungeon.
When I exit, I fast travel away cross the zone.
Then I goet the notification that The Siege has commenced and then it says that I've left the area.
And it will keep spawning for a little while you cannot fast travel you just have to run and hope you survive until they stop spawning.
It goes on for a couple of zones, it eventually stops after about 5 to 10 minutes.
This is happened twice already and it seems like it's every encounter for Keeps or fortresses where bad guys have taken it over or something
Check out my YouTube Channel!
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
So if you rest, or wait an hour it seems to play out normally, as long as you don't leave the area.
The stuff just takes a while to spawn.
When its good guys, they spawn normally.
Like if it says "Daggerfall has taken over", they spawn, but if it says "it's not the Daggerfall guys, get ready for a fight" they take a bit..
The stuff just takes a while to spawn.
When its good guys, they spawn normally.
Like if it says "Daggerfall has taken over", they spawn, but if it says "it's not the Daggerfall guys, get ready for a fight" they take a bit..
Check out my YouTube Channel!
- Kamer
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- Joined: Mon Mar 05, 2018 9:26 pm
Re: Warm Ashes: Dangerous Dungeon Exteriors
Jay-H mentioned he made a few edits that might could have affected that. Might be time for me to come back and take a look.
- Kamer
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- Joined: Mon Mar 05, 2018 9:26 pm
Re: Warm Ashes: Dangerous Dungeon Exteriors
Hahaha that reminds me when i first was testing Warm Ashes. I left the beginning dungeon and got attacked by a swarm of bats.Jay_H wrote: ↑Sun Sep 30, 2018 6:46 am Hurray I've been playing with WA and PQ at the same time and I like their combinations. My newest character was almost sniped to death by an assassin directly out of Privateer's Hold. I just stepped out into the fresh air and heard "Never should've come here!" Then 2/3 of my life was gone