[MOD] Loading Screen

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AXO
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Re: [MOD] Loading Screen

Post by AXO » Sun May 27, 2018 10:53 pm


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King of Worms
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Re: [MOD] Loading Screen

Post by King of Worms » Mon May 28, 2018 4:28 pm

Kamer, those oblivion styled screens look great. Once finished, it will be a nice mod!

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Mon May 28, 2018 7:00 pm

AXO wrote:
Sun May 27, 2018 10:53 pm
Game settings and ingame screenshot
https://imgur.com/a/Ql25pKb
Please put back GuiDepth at -2 as default. I was doubtful whether to expose this setting, but i decided to do it for eventualities such as a game update when i'm not around or wider compatibility with any other mod that also use the gui. Note how this option has a different color than the others (red), which is to indicate is an advanced setting reserved only for experienced users. Tell me if i can help with something else :)
Kamer wrote:
Sun May 27, 2018 8:49 pm
I'm need to upload the 2nd update to my Oblivion Screen Pack. I plan on doing another revision to fix minor issues and change the style again to have it more close to the Oblivion originals.

Actually since I have a few extra minutes on Lunch break I'll go ahead and drop the link to V2 now. More screens, and they are filed correctly.

Download: OblivionScreensV2
These are great!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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AXO
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Re: [MOD] Loading Screen

Post by AXO » Mon May 28, 2018 7:48 pm

ok now everything is fine, thanks for the help.
I dont know when and why I changed that setting , I always have to touch everything to be happy :lol:

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StarMadeKnight
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Re: [MOD] Loading Screen

Post by StarMadeKnight » Wed Jun 27, 2018 4:49 am

For some reason this isn't working for me :\ I'm using the latest version of Daggerfall Unity and I've followed the instructions in the readme as far as I can tell. The output log gives me this :
Spoiler!
ModManager - started loading mod: Loading Screen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error (1061): Type `DaggerfallWorkshop.Game.DaggerfallUI' does not contain a definition for `FadeHUDFromBlack' and no extension method `FadeHUDFromBlack' of type `DaggerfallWorkshop.Game.DaggerfallUI' could be found. Are you missing an assembly reference?
Error (): 3(32,29): LoadingScreen.LoadingLogic.Logic()


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ModManager - init finished. Mod Count: 10

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No mod loaders found for mod: Loading Screen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Working on some medieval-style load screens using the artwork from the Daggerfall manual: https://imgur.com/a/CCyInnj

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Wed Jun 27, 2018 7:51 pm

StarMadeKnight wrote:
Wed Jun 27, 2018 4:49 am
For some reason this isn't working for me :\ I'm using the latest version of Daggerfall Unity and I've followed the instructions in the readme as far as I can tell. The output log gives me this :
Spoiler!
ModManager - started loading mod: Loading Screen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error (1061): Type `DaggerfallWorkshop.Game.DaggerfallUI' does not contain a definition for `FadeHUDFromBlack' and no extension method `FadeHUDFromBlack' of type `DaggerfallWorkshop.Game.DaggerfallUI' could be found. Are you missing an assembly reference?
Error (): 3(32,29): LoadingScreen.LoadingLogic.Logic()


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ModManager - init finished. Mod Count: 10

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No mod loaders found for mod: Loading Screen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Working on some medieval-style load screens using the artwork from the Daggerfall manual: https://imgur.com/a/CCyInnj
Yep, needs an update.

Good work with these textures!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Thu Jun 28, 2018 10:49 am

New version with 3d model viewer and support for legacy stable 0.5 on first post.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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StarMadeKnight
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Re: [MOD] Loading Screen

Post by StarMadeKnight » Fri Jun 29, 2018 2:34 am

Thanks, newest version worked :)

Image

Any suggestions before I upload?

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Fri Jun 29, 2018 9:29 am

Looks nice! If you want you can customize level bar with two textures (BarBackground.png, BarProgress.png) in Images/resources.

Image
Image
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

such555
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Re: [MOD] Loading Screen

Post by such555 » Tue Oct 16, 2018 6:26 pm

please upload a version without .7zip extension, there is no way to open it on mac afaik.

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