Followed by many Duplicate LoadID's.NullReferenceException: Object reference not set to an instance of an object
DaggerfallWorkshop.Utility.GameObjectHelper.InstantiatePrefab (UnityEngine.GameObject prefab, System.String name, UnityEngine.Transform parent, Vector3 position) (at Assets/Scripts/Utility/GameObjectHelper.cs:313)
DaggerfallWorkshop.Utility.RDBLayout.AddEnemy (RdbObject obj, MobileTypes type, UnityEngine.Transform parent, UInt64 loadID, Byte classicSpawnDistanceType, Boolean useGenderFlag) (at Assets/Scripts/Utility/RDBLayout.cs:1502)
DaggerfallWorkshop.Utility.RDBLayout.AddFixedRDBEnemy (RdbObject obj, UnityEngine.Transform parent, DaggerfallConnect.DFBlock& blockData, Boolean serialize) (at Assets/Scripts/Utility/RDBLayout.cs:1474)
DaggerfallWorkshop.Utility.RDBLayout.AddFixedEnemies (UnityEngine.GameObject go, .RdbObject[] editorObjects, DaggerfallConnect.DFBlock& blockData, Boolean serialize) (at Assets/Scripts/Utility/RDBLayout.cs:472)
DaggerfallWorkshop.Utility.GameObjectHelper.CreateRDBBlockGameObject (System.String blockName, System.Int32[] textureTable, Boolean allowExitDoors, DungeonTypes dungeonType, Single monsterPower, Int32 monsterVariance, Int32 seed, DaggerfallWorkshop.DaggerfallRDBBlock cloneFrom, Boolean importEnemies) (at Assets/Scripts/Utility/GameObjectHelper.cs:506)
DaggerfallWorkshop.DaggerfallDungeon.LayoutDungeon (DaggerfallConnect.DFLocation& location, Boolean importEnemies) (at Assets/Scripts/Internal/DaggerfallDungeon.cs:259)
DaggerfallWorkshop.DaggerfallDungeon.SetDungeon (DFLocation location, Boolean importEnemies) (at Assets/Scripts/Internal/DaggerfallDungeon.cs:116)
DaggerfallWorkshop.Utility.GameObjectHelper.CreateDaggerfallDungeonGameObject (DFLocation location, UnityEngine.Transform parent, Boolean importEnemies) (at Assets/Scripts/Utility/GameObjectHelper.cs:1266)
DaggerfallWorkshop.Game.PlayerEnterExit.TransitionDungeonInterior (UnityEngine.Transform doorOwner, StaticDoor door, DFLocation location, Boolean doFade) (at Assets/Scripts/Game/PlayerEnterExit.cs:788)
DaggerfallWorkshop.Game.PlayerActivate.Update () (at Assets/Scripts/Game/PlayerActivate.cs:312)
I started getting this error after I updated to the latest master about 18 hours ago. (last night) and I get the error above even when I checkout a different branch I started 2 weeks ago (and haven't synced with latest content)DFTFU 1.7.7: Duplicate LoadID 29338429 detected for ActionObject object. This object will not be serialized.
UnityEngine.Debug:Log(Object)
DaggerfallWorkshop.DaggerfallUnity:LogMessage(String, Boolean) (at Assets/Scripts/DaggerfallUnity.cs:414)
DaggerfallWorkshop.Game.Serialization.SerializableStateManager:RegisterStatefulGameObject(ISerializableGameObject) (at Assets/Scripts/Game/Serialization/SerializableStateManager.cs:234)
DaggerfallWorkshop.Game.Serialization.SaveLoadManager:RegisterSerializableGameObject(ISerializableGameObject) (at Assets/Scripts/Game/Serialization/SaveLoadManager.cs:452)
DaggerfallWorkshop.Game.Serialization.SerializableActionObject:Start() (at Assets/Scripts/Game/Serialization/SerializableActionObject.cs:40)
To try and fix this, I did a "git checkout master" then "git reset --hard upstream/master" and it said "HEAD is now at 6c3542d8 Remove certain invalid items on load" but the same error happens. I also get an error when trying to load a game where i'm already in a dungeon.