this could become a decent systemNarf the Mouse wrote: ↑Sun Oct 21, 2018 9:58 pm Hmm... A perk system is another thing that could be layered on top. Organically grow your character in the direction you desire.
Actually, to take a bit from Battlespire - Ok, I've never played it, but I watched a Youtube review/summary - You buy advantages with points, and you get points from disadvantages. So, the idea:
You start with 1 point at level 1. Maybe you get 1 point per level, maybe 1 point per 2 levels; I dunno, that's details. You can take disadvantages to get more points, and you can spend points to get advantages.
So, your basic character could start with some sort of flavouring - Bonus vs Undead, or 1x Int in Magicka (is that too much? maybe x0.75 Int in Magicka...), or Adrenaline Rush.
Then, as they gain levels, they could add more perks. Maybe Bonus vs Daedra, or specialized Bonus vs Vampires, or Magicka Regeneration, or Regenerate Health (In General). Costs TBD, but some sort of ratio of dagger movement to points seems good.
Although, I must admit I don't like flat attack and damage bonuses. They're kinda boring. Bonuses versus specific creature types are less boring.
you could have X number of points at character creation, disadvantages give you more points. any points left over from character creation are lost but contribute to how fast the character levels up. you slowly gain more points as you level up which can be spent on more advantages. some advantages can only be assigned at character creation and others can only be unlocked by leveling up or meeting other conditions (eg. having 80 hand to hand skill whilst being a werewolf/wereboar)