Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
User avatar
King of Worms
Posts: 4752
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms »

Looks great, esp the last screen I like a lot! What postprocess effects are utilized here?

User avatar
Rytelier
Posts: 23
Joined: Wed Jul 18, 2018 11:29 am

Re: Screenshot thread

Post by Rytelier »

Official post-processing effects from package manager. Used ambient occlusion, bloom and color grading.

User avatar
Jay_H
Posts: 4062
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: Screenshot thread

Post by Jay_H »

I took advantage of the new light settings. Oh, MAN! I am not turning them up again!

Image

This is awesome! :D My wife and I were jumping every time a burglar or a zombie jumped out at us. Very appropriate for Halloween, in her words.

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Screenshot thread

Post by Interkarma »

Glad you're enjoying, Jay! :)

User avatar
Jay_H
Posts: 4062
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: Screenshot thread

Post by Jay_H »

Just some more fun with low light. I'm so glad this bugfix build came out! :D Daggerfall is seriously the kind of world I'd want to live in. I turned down dungeon and night light to zero and set player torch to 0.5, looking for oil and a lantern in a city before spelunking.

And it is awesome! :D

Image
Image
Image
Image

It feels like something out of Thief, where I should have a shadow meter nearby and walk more slowly to not attract attention. So cool! This plus Hazelnut's light enhancement are great additions to DFU.

(Hilariously, when I was taking the last screenshot a burglar spawned and shot me in the back. Well played, Daggerfall!)

Narf the Mouse
Posts: 833
Joined: Mon Nov 30, 2015 6:32 pm

Re: Screenshot thread

Post by Narf the Mouse »

The night is cold and dark and deep... and something is gnawing on you with deadly teeth.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Screenshot thread

Post by Interkarma »

This is really nice. I've been playing a bit with darker worlds in my own time as well. The use of oil for lanterns to feed your personal light radius is inspired. Well done Hazelnut!

User avatar
Hazelnut
Posts: 3015
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Screenshot thread

Post by Hazelnut »

Jay_H wrote: Sun Nov 11, 2018 3:03 am Just some more fun with low light. I'm so glad this bugfix build came out! :D Daggerfall is seriously the kind of world I'd want to live in. I turned down dungeon and night light to zero and set player torch to 0.5, looking for oil and a lantern in a city before spelunking.

And it is awesome! :D
Glad you're enjoying it. I leave the torch intensity at 1 myself, so I can see fairly well up close. Doesn't affect the range limit of the light sources, that's now set in the item template.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Midknightprince
Posts: 1324
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince »

I still cant't believe how awesome all this stuff is, you guys blow my mind...
Check out my YouTube Channel!

User avatar
Jay_H
Posts: 4062
Joined: Tue Aug 25, 2015 1:54 am
Contact:

Re: Screenshot thread

Post by Jay_H »

Meanwhile, Cybiades is actually Tamriel's Wakanda :lol: That's why we can never find any cities there!

Image

Post Reply