It was giants for me.....woe is me....Kamer wrote: ↑Sun Oct 14, 2018 6:03 pmHahaha that reminds me when i first was testing Warm Ashes. I left the beginning dungeon and got attacked by a swarm of bats.Jay_H wrote: ↑Sun Sep 30, 2018 6:46 am Hurray I've been playing with WA and PQ at the same time and I like their combinations. My newest character was almost sniped to death by an assassin directly out of Privateer's Hold. I just stepped out into the fresh air and heard "Never should've come here!" Then 2/3 of my life was gone
Warm Ashes: Dangerous Dungeon Exteriors
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
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- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I just got jumped by a bunch of daedroth, at some random ruin.
Still working......
Still working......
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- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Are you asking me ?Jay_H wrote: ↑Mon Nov 12, 2018 7:20 pm Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
cuz you know I'm going to say yes....
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- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
If you could program it that would be great I'm asking Kamer because the kind of quest programming required here is not my norm at all. I could take awhile to learn it but this is really not my domain.
- Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I really like your mod, but damn, way too many spiders spawn and way too often
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Here: https://forums.dfworkshop.net/viewtopic.php?f=27&t=433Magicono43 wrote: ↑Fri Nov 16, 2018 7:05 am I really like your mod, but damn, way too many spiders spawn and way too often
Don't know if it still works, though.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Ha nah it's not an Arachnaphobia thing, just hate the bastards in swarms with their paralysis.
- Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Will be in V3Jay_H wrote: ↑Mon Nov 12, 2018 7:20 pm Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
Last edited by Kamer on Sun Dec 02, 2018 12:07 am, edited 1 time in total.
- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Cool! Can't wait to give it a try