It was giants for me.....woe is me....Kamer wrote: ↑Sun Oct 14, 2018 6:03 pmHahaha that reminds me when i first was testing Warm Ashes. I left the beginning dungeon and got attacked by a swarm of bats.Jay_H wrote: ↑Sun Sep 30, 2018 6:46 am HurrayI've been playing with WA and PQ at the same time and I like their combinations. My newest character was almost sniped to death by an assassin directly out of Privateer's Hold. I just stepped out into the fresh air and heard "Never should've come here!" Then 2/3 of my life was gone
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Warm Ashes: Dangerous Dungeon Exteriors
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
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- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I just got jumped by a bunch of daedroth, at some random ruin.
Still working......
Still working......
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- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
- Midknightprince
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Are you asking me ?Jay_H wrote: ↑Mon Nov 12, 2018 7:20 pm Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
cuz you know I'm going to say yes....
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- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
If you could program it that would be great
I'm asking Kamer because the kind of quest programming required here is not my norm at all. I could take awhile to learn it but this is really not my domain.
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- Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors
I really like your mod, but damn, way too many spiders spawn and way too often ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Here: https://forums.dfworkshop.net/viewtopic.php?f=27&t=433Magicono43 wrote: ↑Fri Nov 16, 2018 7:05 am I really like your mod, but damn, way too many spiders spawn and way too often![]()
Don't know if it still works, though.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Magicono43
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Ha nah it's not an Arachnaphobia thing, just hate the bastards in swarms with their paralysis.
- Kamer
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Will be in V3Jay_H wrote: ↑Mon Nov 12, 2018 7:20 pm Just had the thought. What would you think about making an extension for villages? Take this example. When you're inside any village, a timer counts down to a possible trigger. If it's successful, you get a message:
"You hear rumors that this town has been taken over by (npc), a notorious bandit. The town guard are bribed and will do nothing or try to stop outsiders. Will you look for (npc) and help the city?"
Then it can use a spawn trigger to create an enemy inside a local residence, while enemies occasionally spawn around the village. You could ask for rumors inside the town to see if people know where to find the person.
I think everything's in place for this to happen in DFU, at least from what I can see.
![Smile :)](./images/smilies/icon_e_smile.gif)
Last edited by Kamer on Sun Dec 02, 2018 12:07 am, edited 1 time in total.
- Jay_H
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Re: Warm Ashes: Dangerous Dungeon Exteriors
Cool! Can't wait to give it a try ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)