Nystul wrote: ↑Fri Nov 30, 2018 7:32 am
only in editor - tested with 64-bit build #62 - would be interesting which unity version was used for this build (was it already 2018.2.11f?)
I think the issue is that i assign a texture to a material on a gameobject which is loaded from the assetbundle without cloning it. When the game runs in editor mode, it might be working with a reference to the prefab rather than a live object, which is not allowed:
Code: Select all
Not allowed to access Renderer.material on prefab object. Use Renderer.sharedMaterial instead
I have not had time to check this is game yet, but i'm glad you solved with a workaround for now
johnwax wrote: ↑Fri Nov 30, 2018 12:56 am
#139 Win 7 X32 - I am running 3 low level DFU chars and 2 higher level imported classic chars. I just installed the Real Grass mod. It works fine with my 3 DFU chars, but my 2 imports crashed. I have a quad 6.2 gb CPU and 8 gb ram, which should be fine even for resource intensive mods. could it be an incompatibility with imports?
This mod has no effect on chars, but when you load a save the game need to create terrain and world, including making the grass. If you have a crash only with imported saves i don't think this mod is the issue, though.
Usernamicus wrote: ↑Sun Dec 02, 2018 6:07 am
I believe I'm having similar falling through the world issues with Dragontail Mountains and the jungled baronies such as Satakalaam and Mournoth, but I have yet to try them with the mod turned off so I can't say for sure if it's related to this mod or not.
When you have a crash, read the log (you can find the location
here). It should help to point to the origin of the problem.
I noticed that you both use a 32 bit build, might be related to ram usage.