Tamriel Mixdown
- jayhova
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Re: Tamriel Mixdown
What are you using to clean up the noise? There is a tool in Audacity to remove noise where you find a sample of the noise you wish to remove and it applies a noise canceling algorithm to the waveform.
Remember always 'What would Julian Do?'.
- pango
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Re: Tamriel Mixdown
Yup, I'm using that feature of Audacity.... among others
I updated the link, I noticed that some sound looping was not right (for example rain).
And then some sounds I forgot. And others that I've found to still have some noise when listening to them again...
I updated the link, I noticed that some sound looping was not right (for example rain).
And then some sounds I forgot. And others that I've found to still have some noise when listening to them again...
Mastodon: @pango@fosstodon.org
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- King of Worms
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Re: Tamriel Mixdown
Pango, those sounds are very clean!! Well done man! I like messing with sound, and those results u produced are just beautiful
So, how to get those sounds ingame?
So, how to get those sounds ingame?
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- pango
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Re: Tamriel Mixdown
I'm glad you like them!
Seriously, I still learned a lot doing this, so it's cool to have some external hear to confirm results are good.
Copy them under DaggerfallUnity_Data/StreamingAssets/Sound/ and you should be good to go.
I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...
Seriously, I still learned a lot doing this, so it's cool to have some external hear to confirm results are good.
Copy them under DaggerfallUnity_Data/StreamingAssets/Sound/ and you should be good to go.
I just noticed that the title screen (Daggerfall logo) doesn't seem to use modded sounds.
And I don't always get sound when choosing class, there must be some bug around...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: Tamriel Mixdown
Made a PR for race choice; I guess the issue with the Intro screen is that it doesn't use the sound clip: it's a video!
Mastodon: @pango@fosstodon.org
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- King of Worms
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Re: Tamriel Mixdown
Thanks for info! And when its ready, please make a separate thread for it, its very hidden here This should go to released mods section than. Its very good. EDIT: Yes, that scene has baked in sound to the vid I guess .)
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Re: Tamriel Mixdown
How do I add this? Crickets still play with sound completely off.pango wrote: ↑Sun Oct 28, 2018 12:26 am That looks promising...
Make all sound effects respect volume setting (by Allofich)
- pango
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Re: Tamriel Mixdown
That has been merged in last October, you're already running that code
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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-- Charles Goodhart
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Re: Tamriel Mixdown
Oh, dang, so the crickets are not working correctly for anyone on the current build, to be clear?
- pango
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Re: Tamriel Mixdown
Ah, I see, the volume of looping sounds (crickets, rain) is not immediately updated; It would only become effective after they're been stopped then restarted.
I submitted a PR that fixes that.
I submitted a PR that fixes that.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart