If I exit a town, travel by foot or by horse TerrainDistance + 1 zones (enough for the town to get "out of range") and trace my steps back, the town is gone (no walls, no houses, no people).
Example with Aldingwall:
This is not persisted, just some caching bug, so there's no point in providing a savegame.
Dev build/Linux: disappearing towns [RESOLVED]
- pango
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Dev build/Linux: disappearing towns [RESOLVED]
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- Interkarma
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Re: Dev build/Linux: disappearing towns
Whoah! Not seen that one before.
- pango
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Re: Dev build/Linux: disappearing towns
Not the kind of stuff you usually try while playing, but while trying to debug looseObjectsList...
By the way I tested that the problem happens without that code change.
By the way I tested that the problem happens without that code change.
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- Midknightprince
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Re: Dev build/Linux: disappearing towns
Hey I see this sometimes, it's always one time right when I start playing, I save the game on the spot when I get to the offending location, load backup ( just do a quick save and quick load real quick), and I don't see it again until my next play session, and I play for hours with that inconvenient travel Mot so I'm always in the world.
Daggerfall Unity works it's just that one time when you first start playing, and I don't see again.
I've pretty much seen it since I started playing Daggerfall Unity rarely, I can't really track it, and it's not really consistent, so I don't worry about it.
Hope this helps guys sorry for butting in....
Daggerfall Unity works it's just that one time when you first start playing, and I don't see again.
I've pretty much seen it since I started playing Daggerfall Unity rarely, I can't really track it, and it's not really consistent, so I don't worry about it.
Hope this helps guys sorry for butting in....
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- Interkarma
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Re: Dev build/Linux: disappearing towns [RESOLVED]
Fix issued by Lypyl, thank you!
- pango
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Re: Dev build/Linux: disappearing towns [RESOLVED]
Watching latest @Midnightprince video, it's supposed to still happen on first place visited after exiting a dungeon?
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart