I accidentally posted this in the Resolved subforum. I cannot delete posts, please move this to the regular Bug Reports forum or delete this post for me. Thanks.
I am playing on OSX 10.13.6, using build #139.
I have completed a Mage's Guild quest to guard overnight in the Daggerfall guild hall, but the guy who gives the quest won't talk to me at all anymore. The other guild members do. I tried restarting the game & reloading, and it's during guild open hours.
I've attached a save file and my Player.log file. Thanks for any help.
Mage Guild Questor Won't Talk
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Mage Guild Questor Won't Talk
- Attachments
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- Player.log.zip
- (6.27 KiB) Downloaded 94 times
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- SAVE24.zip
- (314.13 KiB) Downloaded 101 times
- Hazelnut
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Re: Mage Guild Questor Won't Talk
Moved the topic for you.
This is probably something with the quest execution, it probably doesn't think the quest is finished. Thanks for the savefile, will check it when we can.
This is probably something with the quest execution, it probably doesn't think the quest is finished. Thanks for the savefile, will check it when we can.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Mage Guild Questor Won't Talk
Is this likely to be fixed in such a way that I can continue this game? I was trying to get rep from the Mage's Guild so I could buy or make magic items to get spell resistance/absorbption for the last 2 quests of the game. I might instead use the console to give myself rep.
- Interkarma
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Re: Mage Guild Questor Won't Talk
It's almost certainly caused by the quest still running. Thank you for the save.
You can use console to terminate the quest (ensure this quest is the one displayed in quest debugger and use "enddebugquest" from console). This should just kill the quest without it being considered a failure, and you shouldn't lose rep.
Just so you know, Spell Resistance (and Reflection) are still TODO on the effect roadmap. Spell Absorption is done though.
I'll be looping back and working on these effects sometime over my xmas break.
You can use console to terminate the quest (ensure this quest is the one displayed in quest debugger and use "enddebugquest" from console). This should just kill the quest without it being considered a failure, and you shouldn't lose rep.
Just so you know, Spell Resistance (and Reflection) are still TODO on the effect roadmap. Spell Absorption is done though.
I'll be looping back and working on these effects sometime over my xmas break.
- mikeprichard
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Re: Mage Guild Questor Won't Talk
Awesome - looking forward to messing with more effects after Christmas!
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Re: Mage Guild Questor Won't Talk
I couldn't tell which was the Mage's guild quest, but there was only one "Running" quest that wasn't a named main quest...
I killed it with the debug command and now I have -100 rep with the Mage's guild.
I killed it with the debug command and now I have -100 rep with the Mage's guild.
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Re: Mage Guild Questor Won't Talk
I fixed it with the debug command "guildrank MagesGuild 3". I had to guess the name of the guild for debug command purposes. Can you add the list of guilds to the text printed by "help guildrank"? I couldn't find the FactionFile.GuildGroups enum in github...
- Interkarma
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Re: Mage Guild Questor Won't Talk
You have 2x Mages Guild quests in that save.
Best recourse at this time is just to kill the quest as you already have. Apologies this deducts rep, I couldn't recall the behaviour of console command.
When you can, grab a #140 Dec 12 build from Live Builds page. Guild selection for quest N0B10Y03 has been resolved in #140 and later. Note this will only fix new instances of the quest, not older instances already in save games.
As this is related to a known and resolved bug, I'll move into Help & Support.
- N0B20Y05 - A Dangerous Wizard (kill a wizard in dungeon). This one is completed successfully.
- N0B10Y03 - Guard the Guild (protect guild from invasion). This one is the active quest stopping you from speaking with quest-giver.
Best recourse at this time is just to kill the quest as you already have. Apologies this deducts rep, I couldn't recall the behaviour of console command.
When you can, grab a #140 Dec 12 build from Live Builds page. Guild selection for quest N0B10Y03 has been resolved in #140 and later. Note this will only fix new instances of the quest, not older instances already in save games.
As this is related to a known and resolved bug, I'll move into Help & Support.
- jayhova
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Re: Mage Guild Questor Won't Talk
I have a similar issue. I talk to a guard in a mages guild and the dialog box comes up unpopulated. In addition there is no mouse so in order to get out of the menu I have to hit esc.
Remember always 'What would Julian Do?'.
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Re: Mage Guild Questor Won't Talk
In my case I did not get a blank dialog box, I just got no response from clicking on the guy.