I'd personally use the mod, but it is changing the art, albeit internally. Too bad there's only 10, because that means you still don't know what potion it is by looking at the icon, you just have a better guess.mikeprichard wrote: ↑Thu Dec 20, 2018 9:39 pm I don't see why anyone wouldn't want the different icons, especially if they existed in unused classic data.
Vampirism & Lycanthropy & Potions
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Re: Vampirism & Lycanthropy & Potions
- mikeprichard
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Re: Vampirism & Lycanthropy & Potions
Guess it's up to the devs as to which broadly popular QoL improvements (e.g. the recent removal of the spellbook, with which I also agree) merit another option in the DFU settings. Personally I don't think either of these changes do, but I understand there might be a few diehard purists out there who actually feel strongly about changes like this to classic.BansheeXYZ wrote: ↑Thu Dec 20, 2018 9:46 pm I'd personally use the mod, but it is changing the art, albeit internally. Too bad there's only 10, because that means you still don't know what potion it is by looking at the icon, you just have a better guess.
- Hazelnut
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Re: Vampirism & Lycanthropy & Potions
I didn't remove the spellbook. I fixed the bug.mikeprichard wrote: ↑Thu Dec 20, 2018 9:51 pmGuess it's up to the devs as to which broadly popular QoL improvements (e.g. the recent removal of the spellbook, with which I also agree) merit another option in the DFU settings. Personally I don't think either of these changes do, but I understand there might be a few diehard purists out there who actually feel strongly about changes like this to classic.BansheeXYZ wrote: ↑Thu Dec 20, 2018 9:46 pm I'd personally use the mod, but it is changing the art, albeit internally. Too bad there's only 10, because that means you still don't know what potion it is by looking at the icon, you just have a better guess.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- mikeprichard
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