Post Processing Effects Customizer (Legacy)
- pango
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Re: [MOD] Post Processing Effects
As Midnightprince noticed, when TAA is enabled rain basically disappears. You can still see the droplets high above, but that's it...
https://www.youtube.com/watch?v=9iQunepLFpA&t=499
I wonder if rain could be somehow excluded from AA...
https://www.youtube.com/watch?v=9iQunepLFpA&t=499
I wonder if rain could be somehow excluded from AA...
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- King of Worms
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Re: [MOD] Post Processing Effects
Im quite sure its caused by motion blur effects. The fast switch between each frames of a NPC animation (like enemy attack frames etc) triggers that effect, its very noticeable, I hope motion blur can be set just to camera... that would work the best for DFU. Plus it might be less demanding on HW actually.
TAA blurs things a lot. Usually its accompanied with the sharpening effect where u can set its strength. That would help a lot.
Or make rain particles more pronounced as well.
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- Midknightprince
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Re: [MOD] Post Processing Effects
The enhanced distant terrain mod is breaking the ambient occlusion sitting in this mod.
That one just got updated so I don't know I'm just putting this here.
No matter what I have selected in that mod if I have it on it breaks the AO in this one..
I actually really liked both of these mods so maybe you guys can hook up and see what's up, maybe it's something with the dfu I don't know the last GitHub version I had they both worked but like I said the distant terrain just got updated that's what I'm talking about your stuff works with everything else so I don't know...
That one just got updated so I don't know I'm just putting this here.
No matter what I have selected in that mod if I have it on it breaks the AO in this one..
I actually really liked both of these mods so maybe you guys can hook up and see what's up, maybe it's something with the dfu I don't know the last GitHub version I had they both worked but like I said the distant terrain just got updated that's what I'm talking about your stuff works with everything else so I don't know...
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- Midknightprince
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Re: [MOD] Post Processing Effects
The Post Proc mod is breaking the fog in vanille DFU, in 2.7.
The terrain is not affected, just sprites it looks like.....
Tested with all mods, and none, and zero textures too, same thing..
The terrain is not affected, just sprites it looks like.....
Tested with all mods, and none, and zero textures too, same thing..
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- Midknightprince
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Re: [MOD] Post Processing Effects
I don't use motion blur, and I have the shimmering on the sprites, so I dont think it's that....King of Worms wrote: ↑Wed Dec 19, 2018 8:13 amIm quite sure its caused by motion blur effects. The fast switch between each frames of a NPC animation (like enemy attack frames etc) triggers that effect, its very noticeable, I hope motion blur can be set just to camera... that would work the best for DFU. Plus it might be less demanding on HW actually.
TAA blurs things a lot. Usually its accompanied with the sharpening effect where u can set its strength. That would help a lot.
Or make rain particles more pronounced as well.
It's just the npc's too, when you or them are moving, bushes, and trees are fine..
It dosn't even bug me really. I just pretend they all have really bad BO, that you can see..
Hey it works !
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- TheLacus
- Posts: 1305
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Re: [MOD] Post Processing Effects
Version 1.0.1 on first post, compatible with Daggerfall Unity 0.7
- King of Worms
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Re: [MOD] Post Processing Effects
Yes, I can confirm the shimmering around the animated NPCs is not caused by motionblur, sry for confusion...
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- Midknightprince
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Re: [MOD] Post Processing Effects
Oh sweet !
Dude you are freaking awesome....
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- Midknightprince
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Re: [MOD] Post Processing Effects
It's not shimmering it's body odorKing of Worms wrote: ↑Fri Dec 21, 2018 3:35 pm Yes, I can confirm the shimmering around the animated NPCs is not caused by motionblur, sry for confusion...
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- Midknightprince
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Re: [MOD] Post Processing Effects
Yep works for me, nice and foggy., with all the mods, all is well again
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