Build #140 (x64): Strange flying guards outside town [RESOLVED]

Bug topics that have been resolved.
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ifkopifko
Posts: 170
Joined: Thu Apr 02, 2015 9:03 am

Build #140 (x64): Strange flying guards outside town [RESOLVED]

Post by ifkopifko » Sun Dec 16, 2018 8:48 pm

Title says it all I guess...

Way to reproduce: Load attached save for instance. Kill a few citizens to make guards follow you, and then run downhill (north in the save) and watch the guards. As you cross the location border (when automap is not available anymore), the guards are unable to descend to lower terrain but are flying instead.

(P.S.: I advise to use godmode, because of my other bug report.)
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ifkopifko
Posts: 170
Joined: Thu Apr 02, 2015 9:03 am

Re: Build #140 (x64): Strange flying guards outside town

Post by ifkopifko » Sun Dec 23, 2018 6:58 am

Update: Couldn't replicate this one in 0.7.2.

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