Win x64 0.7.2 - No enemies when player recalls into dungeon [RESOLVED]

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LypyL
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Win x64 0.7.2 - No enemies when player recalls into dungeon [RESOLVED]

Post by LypyL » Fri Dec 28, 2018 4:33 pm

Basically, if the player sets a recall anchor in a dungeon, leaves & recalls back in there won't be any enemies present. It seems likely that a teleport quest action into a dungeon would result in the same bug, but I haven't tested that.

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Interkarma
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by Interkarma » Fri Dec 28, 2018 9:14 pm

Thank you. A small oversight on my part, I forgot to add spawns when teleporting into dungeon as opposed to entering normally or restoring state from a save game. :)

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pango
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by pango » Tue Apr 16, 2019 9:46 pm

SAVE217 from viewtopic.php?f=24&t=2005 can be used to test that;
I forgot to recast "mark" recall at the beginning of Castle Sentinel, so if you cast recall you find yourself not very deep inside of Scourg Barrow, but with no monsters around (only flats).
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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SlainByWoodborne
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by SlainByWoodborne » Tue Apr 16, 2019 10:44 pm

I've been meaning to report this issue exists in Win_x64_0.7.91.

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pango
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon

Post by pango » Sun Apr 28, 2019 3:20 pm

I submitted a PR
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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