Win x64 0.7.2 - No enemies when player recalls into dungeon [RESOLVED]
- LypyL
- Posts: 512
- Joined: Sun Mar 22, 2015 3:48 am
Win x64 0.7.2 - No enemies when player recalls into dungeon [RESOLVED]
Basically, if the player sets a recall anchor in a dungeon, leaves & recalls back in there won't be any enemies present. It seems likely that a teleport quest action into a dungeon would result in the same bug, but I haven't tested that.
- Interkarma
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon
Thank you. A small oversight on my part, I forgot to add spawns when teleporting into dungeon as opposed to entering normally or restoring state from a save game.
- pango
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon
SAVE217 from viewtopic.php?f=24&t=2005 can be used to test that;
I forgot to recast "mark" recall at the beginning of Castle Sentinel, so if you cast recall you find yourself not very deep inside of Scourg Barrow, but with no monsters around (only flats).
I forgot to recast "mark" recall at the beginning of Castle Sentinel, so if you cast recall you find yourself not very deep inside of Scourg Barrow, but with no monsters around (only flats).
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- SlainByWoodborne
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon
I've been meaning to report this issue exists in Win_x64_0.7.91.
- pango
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Re: Win x64 0.7.2 - No enemies when player recalls into dungeon
I submitted a PR
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart