UW has indeed aged a bit badly in terms of the UI and graphics (at that time there was a huge jump in these respects, and only four years later we had games like Quake with essentially the modern first-person game UI - mouse look, etc.) But the setting and story still makes up for it. I replayed it a few months ago and it got me hooked, in spite of the clunky interface (after a while playing it, I forgot about it).BansheeXYZ wrote: ↑Mon Nov 05, 2018 11:53 am As a huge Ultima fan, I learned about this years ago. It's great to see old 3d games getting redone in Unity. Unfortunately, UU hasn't aged well despite being technologically innovative. Ultima VI and VII have aged much better in terms of fun. The developer also hasn't attempted to modernize the overly complex and cludgy interface, which gives it little advantage over using dosbox.
To me, the two big problems with this otherwise practically perfect game are the tedious inventory micromanagement (due to encumbrance constraints) and the bugs. The same problems I found when I played it in its time.