Ultima Underworld Unity - UnderworldExporter
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Ultima Underworld Unity - UnderworldExporter
No worries, thanks for posting this stuff!
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: Ultima Underworld Unity - UnderworldExporter
@Ravenborn:
-Simply Wow. Nice work on the intro translation. The art IS amazing!
-PSX Gameplay: this trully was a full-on PSX port. Redone GUI, interface, 3d NPCs/entities. It feels different, although the PSX controller was probably not ideal for this kind of FRP? What do You think?
-Simply Wow. Nice work on the intro translation. The art IS amazing!
-PSX Gameplay: this trully was a full-on PSX port. Redone GUI, interface, 3d NPCs/entities. It feels different, although the PSX controller was probably not ideal for this kind of FRP? What do You think?
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- Posts: 37
- Joined: Fri Jul 21, 2017 2:25 pm
Re: Ultima Underworld Unity - UnderworldExporter
I don't know, never played it. Kind of refreshing trying something new though. lol Still interested in trying it out.
Honestly, as far as the semi-customizable gui in Underworld Exporter, I wish they would have allowed us to resize GUI elements. I'd bind "I" to the paperdoll and have it toggle visibility. When using the movable GUI I'd use a transparent background behind the compass, potion bottles, and hit indicator (instead of just chopping the elements out). Escape would toggle the menu (straight to the menu that offers save, restore, etc...), and I would set it so that the mouse wheel would change interaction mode with a display icon to indicate what mode you are in. I'd only display the lower text window if there was text active within the last 20 seconds, then fade it out. If combat is inactive I'd fade out the hit indicator and fade it back in when combat is initiated.
Bugswise, I've noticed two already. One is that, when talking to people, not all of the dialogue will display. The other is that any time I access my backpack, my helmet will disappear. XD
Honestly, as far as the semi-customizable gui in Underworld Exporter, I wish they would have allowed us to resize GUI elements. I'd bind "I" to the paperdoll and have it toggle visibility. When using the movable GUI I'd use a transparent background behind the compass, potion bottles, and hit indicator (instead of just chopping the elements out). Escape would toggle the menu (straight to the menu that offers save, restore, etc...), and I would set it so that the mouse wheel would change interaction mode with a display icon to indicate what mode you are in. I'd only display the lower text window if there was text active within the last 20 seconds, then fade it out. If combat is inactive I'd fade out the hit indicator and fade it back in when combat is initiated.
Bugswise, I've noticed two already. One is that, when talking to people, not all of the dialogue will display. The other is that any time I access my backpack, my helmet will disappear. XD
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: Ultima Underworld Unity - UnderworldExporter
Yep, regarding UW Exporter I agree with all Your suggestions. They are more ore less modern style improvements that would make life easier.
Could You pop to UW Exporter github, go to Issues and open Your bugs and suggestions there?! This Would be the most direct way to alert the dev himself.
I dont remember, but I think that project has only one contributor and that is a major shortcoming of UW Exporter - lack of community. I think he should set up a basic Site/forum and assemble a community to help him out. I wander why he has not done so already?
Could You pop to UW Exporter github, go to Issues and open Your bugs and suggestions there?! This Would be the most direct way to alert the dev himself.
I dont remember, but I think that project has only one contributor and that is a major shortcoming of UW Exporter - lack of community. I think he should set up a basic Site/forum and assemble a community to help him out. I wander why he has not done so already?
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- Posts: 59
- Joined: Tue Jul 21, 2015 1:12 pm
Re: Ultima Underworld Unity - UnderworldExporter
This track has a real DF vibe going on. Reminds me of wondering through Wayrest! Yet it's from UW...
https://www.youtube.com/watch?v=7WYvG8FmFZo&t=7m45s
https://www.youtube.com/watch?v=7WYvG8FmFZo&t=7m45s
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- Posts: 37
- Joined: Fri Jul 21, 2017 2:25 pm
Re: Ultima Underworld Unity - UnderworldExporter
WooT! Finally got HD Textures working with it.
Phew. Took a bit of work, and I wish I could just dump the original textures rather than having to look in the editor for the filename. lol I'm sure there's a way, I just haven't figured it out yet.
Spoiler!
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: Ultima Underworld Unity - UnderworldExporter
Yes it is a beautiful mysterious track
@Ravenborn: nice work! It looks nice, especially with a blonde-babe-avatar
@Ravenborn: nice work! It looks nice, especially with a blonde-babe-avatar
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: Ultima Underworld Unity - UnderworldExporter
PSX speedrun:
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- Posts: 37
- Joined: Fri Jul 21, 2017 2:25 pm
Re: Ultima Underworld Unity - UnderworldExporter
LOL Watching him somehow glitch out Tybal was pretty funny, I wonder what caused that? And he seemed to skip past Tybal's death scene. Man, I really wish there was an English patch for that game. Thanks for the vids!
Oh! Also, if anyone is interested in getting Ultima UW 1 and 2 it's going for 1.50 right now on GOG!
https://www.gog.com/game/ultima_underworld_1_2
Oh! Also, if anyone is interested in getting Ultima UW 1 and 2 it's going for 1.50 right now on GOG!
https://www.gog.com/game/ultima_underworld_1_2