Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

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Interkarma
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Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by Interkarma »

Latest post is mainly a change log for 20 December releases that I forgot to post last year.

https://www.dfworkshop.net/daggerfall-u ... -releases/

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mikeprichard
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by mikeprichard »

"This will be the year that Daggerfall Unity steps out of pre-alpha into alpha, and reaches feature parity with classic Daggerfall."

Thanks to Interkarma and all the core DFU devs for this New Year's present. Y'all rock. :)

charlieg
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by charlieg »

The list of people contributing so much must be very satisfying for you Interkarma. Well done everybody!

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Jukic
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by Jukic »

Nice writeup :)

ACNAero
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by ACNAero »

The new ceiling crossing ability has me curious (Asci drawing incoming because I can't think of a good way to ask this through words).

|
| <-
|______
______| ^
______| |
| - >
| ^
| |

Would climbing up a ledge or wall/ceiling/wall like this be possible with the ceiling crossing ability? I'm wondering because if so, then it would mean that levitation is no longer needed for escaping "game over" pits/traps, which would make me vary excited :)

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pango
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by pango »

Yup I checked that works, while hanging put your back at the ledge, go backward and when you reach the border you'll automatically start climbing.
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ACNAero
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Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases

Post by ACNAero »

pango wrote: Sun Jan 06, 2019 10:23 pm Yup I checked that works, while hanging put your back at the ledge, go backward and when you reach the border you'll automatically start climbing.
Beautiful :mrgreen:

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