AI Upscaled Textures
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: AI Upscaled Textures
Oops Big grats man!!! Unexpected post, Im glad you happy
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: AI Upscaled Textures
@MasonFace: Congrats and all the best!!!
-
- Posts: 833
- Joined: Mon Nov 30, 2015 6:32 pm
Re: AI Upscaled Textures
Congrats!
Yeah, that combination of filters looks indefinably better. I could probably define it, were I an artist.
Yeah, that combination of filters looks indefinably better. I could probably define it, were I an artist.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- MrFlibble
- Posts: 411
- Joined: Sat Jan 27, 2018 10:43 am
Re: AI Upscaled Textures
Cool, thanks for the test! I'm glad that the softening logic worked for these networks just as well as it does for waifu2x.
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
Thanks for all the congrats and warm wishes!
So when you "soften" the image using xBR, are you using xBRZ Scaler Testing Tool with the Scaler = "3" (xBR), and Scaling Factor = 1 ?
@All
Slightly unrelated question: Does anyone know a way to export all the textures from Daggerfall Imaging 2 into one folder with the proper naming convention of archive_record-frame.png ? I'm only able to get it to export into individual folders named as the archive, with each folder containing images with the record-frame.png format which isn't very convenient for batching.
@MrFlibbleCool, thanks for the test! I'm glad that the softening logic worked for these networks just as well as it does for waifu2x.
So when you "soften" the image using xBR, are you using xBRZ Scaler Testing Tool with the Scaler = "3" (xBR), and Scaling Factor = 1 ?
@All
Slightly unrelated question: Does anyone know a way to export all the textures from Daggerfall Imaging 2 into one folder with the proper naming convention of archive_record-frame.png ? I'm only able to get it to export into individual folders named as the archive, with each folder containing images with the record-frame.png format which isn't very convenient for batching.
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
Got a few test MOB animations upscaled. They all worked well using Mr. Flibble's xBR softening pre-upscaling technique in tandem with SFTGAN (for the Orc and Gargoyle) and ESRGAN (for the Vampire).
Spoiler!
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
----------------------
A few more:
----------------------
A few more:
----------------------
Spoiler!
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: AI Upscaled Textures
Borders are still a bit jagged in a few places, but the textures themselves are really nice
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: AI Upscaled Textures
Perfect results on the mobs!! Please do all
The problem with export not naming the files corectly with full name is painful. I had to rename all the 8000 files...
I had a script tool by lacus tho!!!
It works like this:
you create a folder named after the archive, so if your exported archive is for example 001 you create a folder named 001 and you copy all the 0-0, 1-0, 2-0, 3-0 etc files there
and than you execute the python script
https://ufile.io/misis
EDIT: IM not sure how I used it on the mobs tho :/ It would be best to PM Interkarma and ask him to add the full naming to the imaging2
The problem with export not naming the files corectly with full name is painful. I had to rename all the 8000 files...
I had a script tool by lacus tho!!!
It works like this:
you create a folder named after the archive, so if your exported archive is for example 001 you create a folder named 001 and you copy all the 0-0, 1-0, 2-0, 3-0 etc files there
and than you execute the python script
https://ufile.io/misis
EDIT: IM not sure how I used it on the mobs tho :/ It would be best to PM Interkarma and ask him to add the full naming to the imaging2
Last edited by King of Worms on Mon Jan 07, 2019 11:44 pm, edited 1 time in total.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: AI Upscaled Textures
@MasonFace: Your results are unbelievable. Go through all sprites if You are able to.
That horse head ....
That horse head ....