[MOD] Buff/Debuff Icons

Discuss modding questions and implementation details.
Post Reply
User avatar
VMblast
Posts: 513
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Buff/Debuff Icons

Post by VMblast »

Abstract 7: Image Image Image



Abstract 9: Image Image Image

User avatar
King of Worms
Posts: 3564
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Buff/Debuff Icons

Post by King of Worms »

Awesome!

User avatar
Ferital
Posts: 247
Joined: Thu Apr 05, 2018 8:01 am

Re: [MOD] Buff/Debuff Icons

Post by Ferital »

I think abstracts icons are much more better and remain in classic spirit. Awesome!

User avatar
VMblast
Posts: 513
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Buff/Debuff Icons

Post by VMblast »

Abstract 08: Image Image Image


Abstract 09: Image Image Image


Abstract 10: Image Image Image
Tho the last one Ive made to be for the -wisdom- buff

User avatar
VMblast
Posts: 513
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Buff/Debuff Icons

Post by VMblast »

Abstract11: Image Image Image


Abstract12: Image Image Image

User avatar
Alyndiar
Posts: 69
Joined: Thu Dec 13, 2018 1:22 am
Location: Québec

Re: [MOD] Buff/Debuff Icons

Post by Alyndiar »

I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Spoiler!
Image
https://i.imgur.com/zXjZtvl.png

User avatar
pango
Posts: 2648
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: [MOD] Buff/Debuff Icons

Post by pango »

The fix has been merged a few hours ago in development version.
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
VMblast
Posts: 513
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Buff/Debuff Icons

Post by VMblast »

Alyndiar wrote: Tue Jan 08, 2019 6:26 pm I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Great work! :) keep it up. If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.




Abstract (runes) 13: Image Image Image


Abstract (runes) 14: Image Image Image

User avatar
pango
Posts: 2648
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: [MOD] Buff/Debuff Icons

Post by pango »

VMblast wrote: Tue Jan 08, 2019 7:02 pm If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Currently you either have to compile Daggerfall Unity on your own, or wait for the next build to see the change...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
VMblast
Posts: 513
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Buff/Debuff Icons

Post by VMblast »

Abstract 15: Image Image Image

Post Reply