KoW - D.R.E.A.M.
- quasifex
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Re: KoW - D.R.E.A.M.
Correct me if i'm wrong, but Unity do not support tesselation in default shaders (like the Paralax Occlusion used in Unreal engine) for materials. It needs to be manually written in shader or downloaded as unity package.
By the way KoW, i'm still making maps for materials you asked and others. I will finish them in few days.
By the way KoW, i'm still making maps for materials you asked and others. I will finish them in few days.
- King of Worms
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Re: KoW - D.R.E.A.M.
Hi Quasifex, thanks for letting me know, your materials are TOP and I just try to mimick what you did there, with various degree of success So Im looking forward to more maps from you.
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Re: KoW - D.R.E.A.M.
Thanks; with all the updates coming out, I wasn't sure if that was still true.quasifex wrote: ↑Tue Jan 08, 2019 9:03 am Correct me if i'm wrong, but Unity do not support tesselation in default shaders (like the Paralax Occlusion used in Unreal engine) for materials. It needs to be manually written in shader or downloaded as unity package.
By the way KoW, i'm still making maps for materials you asked and others. I will finish them in few days.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Adrinus
- Posts: 289
- Joined: Mon Oct 01, 2018 2:28 am
Re: KoW - D.R.E.A.M.
Wow! Lots of work done since I last posted! Congrats on all the amazing looking progress on the textures! I have done my part, and have made a whole 'nother batch of touchups and a few "transplants".
https://www.mediafire.com/file/a8a6t8lp ... d.zip/file
Some examples:
https://www.mediafire.com/file/a8a6t8lp ... d.zip/file
Some examples:
Spoiler!
- King of Worms
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Re: KoW - D.R.E.A.M.
Thanks a lot mate, Ive updated the NPCs archive (plus what we wrote in PMs)
Great job!
I try to get things more vanilla and you helped me a lot with these NPCs! Now I create some portraits for them etc...
This one felt like something is missing, so I used a part of the old sprite on the staff. And made hair on a right side a bit smaller. I hope I have not ruined it
Great job!
I try to get things more vanilla and you helped me a lot with these NPCs! Now I create some portraits for them etc...
This one felt like something is missing, so I used a part of the old sprite on the staff. And made hair on a right side a bit smaller. I hope I have not ruined it
Spoiler!
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- Adrinus
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Re: KoW - D.R.E.A.M.
I think it's a good touch, but maybe go over it with a little blur or noise, or a "painted" filter to make it blend in a bit more.King of Worms wrote: ↑Thu Jan 10, 2019 1:41 pm Thanks a lot mate, Ive updated the NPCs archive (plus what we wrote in PMs)
Great job!
I try to get things more vanilla and you helped me a lot with these NPCs! Now I create some portraits for them etc...
This one felt like something is missing, so I used a part of the old sprite on the staff. And made hair on a right side a bit smaller. I hope I have not ruined itSpoiler!
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: KoW - D.R.E.A.M.
Yes, the new staff is nice, but seems jarring when compared with the NPC herself - I agree it could be blurred. Anyway, more great work!
- King of Worms
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Re: KoW - D.R.E.A.M.
Yea its was a thing I saw as well that the staff pops up too much. But it evens out because of compression, which is necessary to get it ingame.. I will doublecheck tho and maybe introduce a blur.
Thanks for comments, valid points!
Thanks for comments, valid points!
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- King of Worms
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Re: KoW - D.R.E.A.M.
After all the experiments I try to get the most vanila feel to the game. So I created this logbook/book from a game files and I changed the spell book to match its color. That spellbook is not really vanilla, but it makes sense to me to use it, because
1st) you have a spell book in inventory
2nd) its a book, not a stone tablet...
And yes, spellbook has a new icon in the inventory as well, because I cant stand a spellbook to look like a generic book. There are places I dont stick to vanilla, but all those have a reasoning behind that.
Anyway...
Logbook
Book
Spellbook
1st) you have a spell book in inventory
2nd) its a book, not a stone tablet...
And yes, spellbook has a new icon in the inventory as well, because I cant stand a spellbook to look like a generic book. There are places I dont stick to vanilla, but all those have a reasoning behind that.
Anyway...
Logbook
Book
Spellbook
Spoiler!
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- Adrinus
- Posts: 289
- Joined: Mon Oct 01, 2018 2:28 am
Re: KoW - D.R.E.A.M.
They look great, but I wish there was a way to make the in-game book text show up on pages like the spellbook...