Eh...I can ignore Privateer's Hold for a couple in-game months.
Persistent Dungeons
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Re: Persistent Dungeons
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- LypyL
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- Joined: Sun Mar 22, 2015 3:48 am
Re: Persistent Dungeons
I was finally able to reproduce this issue (hopefully it was the same issue anyways), it should be fixed in the newest version.Narf the Mouse wrote: ↑Sun Dec 30, 2018 2:47 am Every time I enter Privateer's Hold, the rat, bat, and Imp are there. It's not been more than five? days. I haven't gone more than a few hours ride from Gothway Garden. Will have more info later.
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Re: Persistent Dungeons
Thanks.LypyL wrote: ↑Thu Jan 10, 2019 2:28 pmI was finally able to reproduce this issue (hopefully it was the same issue anyways), it should be fixed in the newest version.Narf the Mouse wrote: ↑Sun Dec 30, 2018 2:47 am Every time I enter Privateer's Hold, the rat, bat, and Imp are there. It's not been more than five? days. I haven't gone more than a few hours ride from Gothway Garden. Will have more info later.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Re: Persistent Dungeons
she wont download for me i want this one bad help plz
- pango
- Posts: 3347
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- Location: France
- Contact:
Re: Persistent Dungeons
Lady Lilia mentioned an issue with this mod in her last video, and I managed to reproduce the issue:
- anchor outside of a dungeon;
- enter the dungeon, do stuff;
- teleport out of the dungeon;
- enter the dungeon again, it will have reset
- anchor outside of a dungeon;
- enter the dungeon, do stuff;
- teleport out of the dungeon;
- enter the dungeon again, it will have reset
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- d999
- Posts: 31
- Joined: Sat Aug 03, 2019 3:53 pm
Re: Persistent Dungeons
Several times lost maps and got respawned mobs for visited recently dungeons.
But my items and corpses lays where dropped.
Two times at least it occurs with Castle Sentinel.
I could not repeat that when reload older saves.
Edit:
As I understand now this mod does nothing with "lost maps".
AutomapNumberOfDungeons in Settings.ini set number of dungeons for which the map info is remembered.
So this mod works as intended.
But my items and corpses lays where dropped.
Two times at least it occurs with Castle Sentinel.
I could not repeat that when reload older saves.
Edit:
As I understand now this mod does nothing with "lost maps".
AutomapNumberOfDungeons in Settings.ini set number of dungeons for which the map info is remembered.
So this mod works as intended.
Last edited by d999 on Thu Sep 05, 2019 11:30 am, edited 1 time in total.
- Vondur
- Posts: 56
- Joined: Wed Jun 05, 2019 10:31 pm
Re: Persistent Dungeons
Love this mod, thank you!
Adventure Art: https://www.youtube.com/channel/UCLFHRO ... VAelOQrl3Q
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
Let's Play Daggerfall Unity, DARK KNIGHT (No magicka): https://youtu.be/CO_WHL1cjNU
Let's Play Daggerfall Unity, MAD GENIUS: https://youtu.be/gPL9xKpvet0
- emmathepony
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- Joined: Sat Jun 29, 2019 5:26 pm
Re: Persistent Dungeons
Decided to finally use this and can't go back to insta-resets now, it makes the world feel a little more livelier knowing you just cleared it out for a while!
- Hazelnut
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- Contact:
Re: Persistent Dungeons
It also breaks one of the design elements of Daggerfall which is once you enter a dungeon you have to complete it with your skills and equipment because if you exit it aborts and you're back to square 1 with it. Means you can't pop out and sleep in a local tavern, buy more arrows, repair equipment etc before continuing.
Well that's my interpretation anyway.
Well that's my interpretation anyway.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods