Re Twitter

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Zadroter
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Re: Re Twitter

Post by Zadroter »

Can't wait new builds, so many new stuf and fixes going on! DU getting clother and clother to actual 1.0, I already find it more pleasant to play than vanilla. Yeah, DU still have issues but much less than original game.

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Jay_H
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Re: Re Twitter

Post by Jay_H »

Narf the Mouse wrote: Fri Jan 11, 2019 9:39 am
Interkarma wrote: Fri Jan 11, 2019 6:29 am Ha! Already covered this. I'm wise to your shenanigans! :lol:
Not allowing spells to be cast on "Self" is cheap. :P
Think outside the box, Narf. Cast Spell Reflection on the enemy and then try Soultrap :)

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Interkarma
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Re: Re Twitter

Post by Interkarma »

Spell reflection just reflects some damage rather than the effect payload. But you can technically chuck Soul Trap on yourself by creating a custom AoE Soul Trap spell and casting at your feet.

But I thought of that as well. The effect payload will only attach to enemy entity types, and the "not dying" mechanism is built into the the EnemyEntity class, which isn't even attached to the player. It's a bit more robust than just not allowing cast on self. :)

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Jay_H
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Re: Re Twitter

Post by Jay_H »

Aah, darn :) What poor luck we have, being paired with such a thorough dev :D

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Interkarma
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Re: Re Twitter

Post by Interkarma »

:lol:

Narf the Mouse
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Re: Re Twitter

Post by Narf the Mouse »

Bah. How unimaginative. :P

You're supposed to check to see if an enemy has a soul trap gem, and if they do, then the PC is both dead *and* soul-trapped. :P

(then you delete their saves)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Interkarma
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Re: Re Twitter

Post by Interkarma »

Now that's a fun twist to the hardcore concept. :lol:

Narf the Mouse
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Re: Re Twitter

Post by Narf the Mouse »

Interkarma wrote: Tue Jan 15, 2019 12:08 am Now that's a fun twist to the hardcore concept. :lol:
Roguelikes have been another hobby of mine. :)

The hardcore, text-mode only, delete-saves-on-death kind. lol
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Zadroter
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Re: Re Twitter

Post by Zadroter »

Well, daggerfall is kind of first person real time rogulike :)

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Jukic
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Re: Re Twitter

Post by Jukic »

:) :) :)

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