Help I'm a noob to mods

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Dem
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Re: Help I'm a noob to mods

Post by Dem »

Ty to all how helped this old dog mod a game i hope this works

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King of Worms
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Re: Help I'm a noob to mods

Post by King of Worms »

Hazelnut wrote: Mon Jan 21, 2019 11:21 pm Pretty sure mountains and hills has not worked for the last couple of builds.. but I've never even downloaded so this is second hand info.
I enjoy that mod on 0.7.32 :) Dont tell me its a placebo!

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Hazelnut
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Re: Help I'm a noob to mods

Post by Hazelnut »

King of Worms wrote: Tue Jan 22, 2019 10:53 am
Hazelnut wrote: Mon Jan 21, 2019 11:21 pm Pretty sure mountains and hills has not worked for the last couple of builds.. but I've never even downloaded so this is second hand info.
I enjoy that mod on 0.7.32 :) Dont tell me its a placebo!
My mistake then. It was reported not working at some point. You sure you don't mean Nystuls Distant Terrain mod?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: Help I'm a noob to mods

Post by King of Worms »

Yup, I dont use Distant terrain as it is too heavy for my PC unfortunatelly

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Hazelnut
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Re: Help I'm a noob to mods

Post by Hazelnut »

Thats very good to know, as I need to test that I'm not breaking it with my terrain optimisations. Unfortunately UV doesn't release source so it's tricky to know what he's done and what will break it. It would be so much easier if I could see the source on github and then ensure I didn't break or at least send a fix if I did.

Anyway I was misled by this post: https://forums.dfworkshop.net/viewtopic ... =20#p18626
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: Help I'm a noob to mods

Post by King of Worms »

It would be awesome if we can agree on sharing the mod sources.

As it is now, mods cease to work, because the authors are not active and the core development goes on fast, requiring adjustments to the source, recompile etc..

Its sad we are loosing these mods as the time goes on. Example being Birds of Daggerfall... or Enhanced Sky, which escaped this fate thanks to Nystul building it up from a old version which was stored somewhere.

I have absolutely no idea on how to do this, or where to store it. Maybe its possible to have them on git? No idea...

PS: DREAM master is now shared in its uncompressed version on a opening post. Ready to be included in a Unity editor and changed/adjusted by anyone further down the road... maybe it will need recompile one day, and Im not around etc..

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