[MOD] Mountains and Hills
- Channel1
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Re: [MOD] Mountains and Hills
Sorry for asking, but would there be any easy way to implement some settings to change the magnitude of each different layer of noise...? I can imagine having way too much fun with this...
- Hazelnut
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Re: [MOD] Mountains and Hills
Oh. That. That right there! That screen is simply amazingUncanny_Valley wrote: ↑Sun May 13, 2018 7:52 am New version (1.01).
Made it as a custom terrain sampler, which should prevent people from spawning in the air Probably a bit faster and also made a few other minor improvements and fixes
See first post for the latest version!
6.jpg
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Uncanny_Valley
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Re: [MOD] Mountains and Hills
I may add some customization options in future.Interkermit wrote: ↑Sun May 13, 2018 10:26 am Sorry for asking, but would there be any easy way to implement some settings to change the magnitude of each different layer of noise...? I can imagine having way too much fun with this...
- Mosin Nagant
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Re: [MOD] Mountains and Hills
Wow, this looks great! Having spent a lot of time in the more mountainous parts of the US, this really makes the terrain look much more realistic. Will definitely give this a try.
Previously known as LordMordecai on DXL forums
- Midknightprince
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Re: [MOD] Mountains and Hills
This mod seems to be not working with 7.2 ( dec 20th x64bit build).
Check out my YouTube Channel!
- mikeprichard
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Re: [MOD] Mountains and Hills
I'm not sure how active Uncanny Valley will be from now on given his recent absence, so it might be best to stick with the similar new features in Nystul's excellent Distant Terrain mod.
- Midknightprince
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Re: [MOD] Mountains and Hills
Just being consistentmikeprichard wrote: ↑Thu Dec 20, 2018 11:03 pm I'm not sure how active Uncanny Valley will be from now on given his recent absence, so it might be best to stick with the similar new features in Nystul's excellent Distant Terrain mod.
Check out my YouTube Channel!
- Hazelnut
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Re: [MOD] Mountains and Hills
Seems to work fine for me on the latest code, it even works with the optimised parallel terrain generation code since I made it backwards compatible for terrain samplers. The only downside is that it's very slow.Midknightprince wrote: ↑Thu Dec 20, 2018 10:52 pm This mod seems to be not working with 7.2 ( dec 20th x64bit build).
UV, I would be happy to help speed up your code or if you put it online I could take a stab at it if you like?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Midknightprince
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Re: [MOD] Mountains and Hills
I'll give it another goHazelnut wrote: ↑Tue Jan 22, 2019 6:24 pmSeems to work fine for me on the latest code, it even works with the optimised parallel terrain generation code since I made it backwards compatible for terrain samplers. The only downside is that it's very slow.Midknightprince wrote: ↑Thu Dec 20, 2018 10:52 pm This mod seems to be not working with 7.2 ( dec 20th x64bit build).
UV, I would be happy to help speed up your code or if you put it online I could take a stab at it if you like?
Check out my YouTube Channel!
- Midknightprince
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