[MOD] Buff/Debuff Icons

Discuss modding questions and implementation details.
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Alyndiar
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Re: [MOD] Buff/Debuff Icons

Post by Alyndiar »

Just wanted to show what can be expected once this feature is complete :
Spoiler!
Image
Try to guess what effects are active just by looking at the icons :D
Answers are here : https://imgur.com/gallery/kZbm7Lp

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Interkarma
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Re: [MOD] Buff/Debuff Icons

Post by Interkarma »

Looks good! Thanks for posting that. :)

Narf the Mouse
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Re: [MOD] Buff/Debuff Icons

Post by Narf the Mouse »

From right to left:

Damage Resistance (Poison, Shock, Magic, Frost, Fire) for the first five.
Levitate.
Either Chameleon or Invisibility. I'm going to guess Invisibility.
And I have no idea about the eyes, but it'll probably be obvious once I look.

Edit: Score is 5/10.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms »

I think the resistances on the right should have the same color of the "shield" and just the color of the "arrow" should change. Id keep the blue shield variant personally.

Narf the Mouse
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Re: [MOD] Buff/Debuff Icons

Post by Narf the Mouse »

King of Worms wrote: Mon Jan 21, 2019 10:33 am I think the resistances on the right should have the same color of the "shield" and just the color of the "arrow" should change. Id keep the blue shield variant personally.
I dunno - I think maybe change the shield colour to an elemental opposite, but Daggerfall doesn't quite have that.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms »

My personal logic behind that is that energy shields are usually blue, and than this blue shield deflects various kinds of attacks... nothing spectaculary clever but... :)

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms »

Im still doing the menu/hud work, and found out this image will be hard to upscale correctly.
Maybe you would enjoy drawing these anew one day... no prob if you decide otherwise.
Ive put together small sheet with icon descriptions so you can see for yourself.
Thank you VMBlast!
Icons.jpg
Icons.jpg (173.9 KiB) Viewed 2926 times

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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast »

King of Worms wrote: Tue Jan 22, 2019 6:38 pm Im still doing the menu/hud work, and found out this image will be hard to upscale correctly.
Maybe you would enjoy drawing these anew one day... no prob if you decide otherwise.
Ive put together small sheet with icon descriptions so you can see for yourself.
Thank you VMBlast!
Icons.jpg
Yeah for sure. I was thinking about it earlier, however never got chance to tackle with it (wuz doing icons). I think Im done with the icons...for now. We have them enough for starters. But yea those ones for the spell making hud, that could be interesting. The only thing I cant say when, since Ive increasingly having less available time for this. Ill post them here one by one as make them ofc. ;)

PS -thanks for the graphics -this helps a lot! ;)

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms »

Thanks for considering it mate!
Really appreciated. And no worries about the time .)

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Alyndiar
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Re: [MOD] Buff/Debuff Icons

Post by Alyndiar »

So, here is v0.1 of VMblast New Spell Icons with my recolors. I've seen the comments on the shield icons and I might make the changes later this week.
Here's a preview of the Icon Atlas :
Spoiler!
Image
And here is the file :
https://www.dropbox.com/s/rkyzudqqh2xa7 ... 1.zip?dl=0

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
Last edited by Alyndiar on Wed Jan 23, 2019 2:24 am, edited 1 time in total.

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