It'll be dropped down to the cap, but you'll still have your skill uses, so it won't affect your levelling.
They're pretty quick and easy to make, which is a good workflow for me.
It'll be dropped down to the cap, but you'll still have your skill uses, so it won't affect your levelling.
I have a question: I'd love to use this mod to reach a completely opposite objectiveNarf the Mouse wrote: ↑Sun Jan 27, 2019 3:07 am Well, it works in testing, and capping skill uses would also cap level gain, so... v0.1 tech demo:
CategoricalSkillCaps.zip
What it does:
* Caps your primary, major, minor, and misc skills to the caps set in the settings.
* By default, the settings cap primary skills at 100, major skills at 75, minor skills at 50, and misc skills at 25.
Testing: Created a character, edited all skills to 100; caps were applied. Set a random skill to 20,000 uses; character started gaining levels after every 7 hours of rest, but skills did not increase.
Planned:
*Need to know where the skill uses are.
* Need to figure out how to cap skill uses based on skill values, and character level. This will most likely be on a toggle.
Edit: Warnings:
An unintended side-effect of reaching the cap may be that you level faster, due to not taking as many skill uses to raise your "low" skill.
Another possibility is that you'll level repeatedly, as the skill keeps "going up".
So,..Yeah, if you're installing this, just remember this is v0.1 of "I just wrote this today." No guarantees.
DFU is a hell of a drug
Indeed it is. Over 300 hours of gameplay in a month...