Concerning Audio Issues in PreAlpha 0.7.36 (And continuing bug reports)

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sat Feb 02, 2019 1:26 pm

Sorry, I don't remember the names. Again, the video would help.
Interestingly, each time when retrying (reloading, exiting the dungeon again) all was fine.
When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sat Feb 02, 2019 2:05 pm

Oh, there was one or two instances of "manly princess" quests too
When a measure becomes a target, it ceases to be a good measure.
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Steep
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by Steep » Sat Feb 02, 2019 3:18 pm

Pango, the videos should all be live now. I need to change my settings so they don't instantly go private. My apologies. You should be able to find what you are looking for now.

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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by Steep » Sat Feb 02, 2019 3:31 pm

pango wrote:
Sat Feb 02, 2019 2:05 pm
Oh, there was one or two instances of "manly princess" quests too
To clarify, in the event that it matters, these were quests received from the Knights in Daggerfall: Daggerfall, Knights of the Dragon if I remember correctly.

I believe Pango has already covered most of the bugs that I remember running into. Others that I remember include,
1. On exiting one dungeon, I was spawned approximately 50 feet above ground and dropped to my death outside the dungeon entrance.
2. At least once, a slanted cave wall sucked me up the side of it and pushed me into the ceiling equaling death.
3. There was a section of the map within a dungeon that had a steps texture raised a few pixels, and enemies were hanging up on it, though I was able to jump over the top and bottom of the steps to maneuver.
4. There was a small triangle shaped section of the ground of a dungeon that rooted me in place when I entered it. It also seemed to root enemies in place as well.

So far though, I haven't noticed anything that is game breaking, just saving often and reloading has worked for all of these issues. Once again, loving the work that you guys have done!

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pango
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sat Feb 02, 2019 3:46 pm

Steep wrote:
Sat Feb 02, 2019 3:31 pm
2. At least once, a slanted cave wall sucked me up the side of it and pushed me into the ceiling equaling death.
I remember being surprised by that one, I thought this one was fixed (1, 2) and you could only be crushed by moving objects now :(
Steep wrote:
Sat Feb 02, 2019 3:31 pm
3. There was a section of the map within a dungeon that had a steps texture raised a few pixels, and enemies were hanging up on it, though I was able to jump over the top and bottom of the steps to maneuver.
4. There was a small triangle shaped section of the ground of a dungeon that rooted me in place when I entered it. It also seemed to root enemies in place as well.
(4) is definitely well identified, I don't remember (3) but it could be the same problem
When a measure becomes a target, it ceases to be a good measure.
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sat Feb 02, 2019 6:54 pm

Watched Paladin build EP1 again:

Walking over rats
Numerous times

Shot by an arrow thru wall corner (fixed?)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=1423

Stretched texture (fixed)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=5249

Magicly attacked by a spider thru door (not reproduced, fixed?)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=6011

Falling thru the ground when leaving Hawkton's Guard, Daggerfall (not noticing) [forum URL?] (fixed)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=6375

Not specific to this run, but it seems that Lysandus' ghosts and wraiths have trouble reaching the player; They seldom show up
Ghosts and Wraiths frequency seems normal, but Lysandus was silent because of a regression I made in November. Submitted a fix PR

Pressing Enter on Y/N prompt does not always mean Y?
https://www.youtube.com/watch?v=LBlW2bj1o78&t=8012
https://www.youtube.com/watch?v=LBlW2bj1o78&t=11014

Sky blind splot PR (fixed)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=8132
https://www.youtube.com/watch?v=LBlW2bj1o78&t=8777

Diving out of geometry
https://www.youtube.com/watch?v=LBlW2bj1o78&t=9541

Can't hang from ceiling underwater (not a bug?)
https://www.youtube.com/watch?v=LBlW2bj1o78&t=9982

Can't levitate underwater
https://www.youtube.com/watch?v=LBlW2bj1o78&t=10012
Last edited by pango on Fri Mar 29, 2019 7:55 pm, edited 10 times in total.
When a measure becomes a target, it ceases to be a good measure.
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sun Feb 03, 2019 12:32 am

Paladin Build EP2

Fall to death when exiting The Ruins of Hearthhouse Manor, Wayrest (fixed)
https://www.youtube.com/watch?v=Hix2vTqVTeY&t=2029

Fog can take a while to kick in after exiting buildings
https://www.youtube.com/watch?v=Hix2vTqVTeY&t=2271
https://www.youtube.com/watch?v=Hix2vTqVTeY&t=10470

Falling thru the ground when leaving Trististair Laboratory, Wayrest (fixed)
https://www.youtube.com/watch?v=Hix2vTqVTeY&t=4240

Open spell on a magically locked door gives "Ready to open" then "The lock is too strong" and won't open. Confusing at best
https://www.youtube.com/watch?v=Hix2vTqVTeY&t=12900
Last edited by pango on Wed Mar 27, 2019 6:32 am, edited 2 times in total.
When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by Interkarma » Sun Feb 03, 2019 1:25 am

Cheers, will try to reproduce falling when exiting dungeons and fix. Most likely cause is floating Y miscalculation. I just need to work out how to reproduce consistently.

Regarding Open, this spell is cast on the player, not the door. "Ready to open" means the player now has the effect loaded and can try to open the next door they touch. "The lock is too strong" means the player is too low level to open that lock with their loaded spell.

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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sun Feb 03, 2019 7:51 am

Interkarma wrote:
Sun Feb 03, 2019 1:25 am
Regarding Open, this spell is cast on the player, not the door. "Ready to open" means the player now has the effect loaded and can try to open the next door they touch. "The lock is too strong" means the player is too low level to open that lock with their loaded spell.
Alright! Somehow I never noticed that while playing; So without knowing the exact order of events (between player actions and messages), I got totally confused. But makes sense now.
When a measure becomes a target, it ceases to be a good measure.
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Re: Concerning Audio Issues in PreAlpha 0.7.36

Post by pango » Sun Feb 03, 2019 12:21 pm

Falling thru dungeon floor into the Void and ceiling crush happened during the last video of the previous run, so here we go...

Blind Playthough EP3
(0.7.36)

The Ruins of The Ashhouse Farmstead, Daggerfall

Loosing grip while climbing, and being teleported to a different place when hitting the ground
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=690

Stretched texture (fixed)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=3308 (different location)

Falling thru the Void (fixed)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=4535
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=7011 (mentions Rappel mode)

Having a look thru the ceiling while climbing walls (variant of Diving out of geometry)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=5118

Bats and Rats banging doors open (fixed)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=5268
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=10067

Crushed by cave ceiling during automatic climbing (fixed?)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=6904

3D map not showing trap doors and sliding walls in their current position (not a bug?)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=8281

%kno[srcDataUnknown] macro in quest log (knight order?)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=8588

The Nest of Aneloth, Daggerfall

Invisible boats (game data related)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=11073

"Princess" quest
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=12033 (man NPC, man face)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=14572 (man NPC, woman face)


Lady Brisienna still in inn right after receiving 3rd letter
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=13225 (3rd letter)
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=13276 (meeting)
The quest entry and the letters later disappear, so I guess the quest is still considered failed?

Stuck on broken floor
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=14474

Fog (and day) can take some time to kick in
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=16896
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=17456
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=17558
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=17760
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=18021
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=18098
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=18167

No city gates animation?
https://www.youtube.com/watch?v=qfq1QKbLeA8&t=16677
Last edited by pango on Fri Mar 29, 2019 8:02 pm, edited 3 times in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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