Build 0.5.477: Knightly Order quest "The Princess" [RESOLVED]
-
- Posts: 64
- Joined: Tue Feb 06, 2018 6:06 am
Build 0.5.477: Knightly Order quest "The Princess" [RESOLVED]
I'm doing "The Princess" for the Knights of the Dragon, and I find the princess is... well...
Needless to say, I'm very confused.
The little portrait on the side of the screen once you start escorting her back to the order hall also seems to shift between male and female at random in between instances of this quest.
Not currently using mods.
Needless to say, I'm very confused.
The little portrait on the side of the screen once you start escorting her back to the order hall also seems to shift between male and female at random in between instances of this quest.
Not currently using mods.
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
When you click on him, by any chance did he tell you your princess is in another castle?
In any case, this is a simple fix. The data in the quest file tells the story:
Usually there's a parameter defining the person as male or female, but in this case classic depended on the face parameter to always make it the same graphic, I think. In any case I can modify that when I have a chance.
In any case, this is a simple fix. The data in the quest file tells the story:
Code: Select all
Person _lady_ face 2 group Noble
-
- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
Re: Build 0.5.477: Knightly Order quest "The Princess"
There was just a fix related to quests and gender in the last few days. Any chance it fixed this one?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build 0.5.477: Knightly Order quest "The Princess"
That fix was for static NPCs injected as questors, this one looks like a virtual NPC.
I think issue is simply that quest fails to define gender, which results in 50/50 shot for virtual NPCs. A well-written quest should define gender when related to plot.
I think issue is simply that quest fails to define gender, which results in 50/50 shot for virtual NPCs. A well-written quest should define gender when related to plot.
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
B0B00Y00.txt:
How can it be fixed, is adding "female" keyword there sufficient?
Code: Select all
Person _lady_ face 2 group Noble
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
Yes, that's the solution.
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
Have we decided that's the way we're going to fix it? I though that was still in doubt. Happy to fix the quests if a decision has been made.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
That was not sufficient, or I didn't do it right...
At least the face was female, hopefully not just by chance...
Code: Select all
Person _lady_ face 2 group Noble female
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Build 0.5.477: Knightly Order quest "The Princess"
Thanks guys, I'll look into why the gender tag didn't work for that static NPC sprite selection. That should have worked.
This is still the correct solution for the quest though. For NPCs like this that are spawned completely by quest, informing the quest engine what the gender is supposed to be is a must (when it matters for a the narrative anyway).
This is still the correct solution for the quest though. For NPCs like this that are spawned completely by quest, informing the quest engine what the gender is supposed to be is a must (when it matters for a the narrative anyway).
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Build 0.5.477: Knightly Order quest "The Princess"
Pango, did you change the quest script before accepting the quest?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods