[Mod] Convenient Clock
- Hazelnut
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Re: [Mod] Convenient Clock
What? Really... google here I come 'cos I thought it was pretty universally accepted that after midnight, before noon == am.
First dictionary result: "used when referring to a time between twelve o'clock at night and twelve o'clock in the middle of the day"
Another: "The definition of am means ante meridiem in Latin, which means before 12 noon."
Not going to look foever, but I didn't see any other contrary definititions.
First dictionary result: "used when referring to a time between twelve o'clock at night and twelve o'clock in the middle of the day"
Another: "The definition of am means ante meridiem in Latin, which means before 12 noon."
Not going to look foever, but I didn't see any other contrary definititions.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- pango
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Re: [Mod] Convenient Clock
I'd really like this mod to adjust to the size of the compass...
With DREAM smaller compass, it doesn't look as good as it could
With DREAM smaller compass, it doesn't look as good as it could
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- mikeprichard
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Re: [Mod] Convenient Clock
Yeah, the time between midnight and 1 is always AM. But if it's still showing AM for the hour after noon, that's incorrect.
-
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Re: [Mod] Convenient Clock
12AM is midnight. 12PM is noon.
-
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Re: [Mod] Convenient Clock
Is there any fix for this? Please any help would be greatly appreciated!
- haloterm
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Re: [Mod] Convenient Clock
I have the same question. Is it possible to adjust the size or has the mod developer to change it / provide a compatibility option?
-
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Re: [Mod] Convenient Clock
There is, but you have to DIY it.
1. Make two files, one called COMPASS.IMG.xml, and the second called COMPBOX.IMG.xml.
2. In both files, you need to enter the following code:
<?xml version="1.0"?>
<info>
(indent here)<width>X</width>
(indent here)<height>Y</height>
</info>
3. For COMPASS, replace X with 322 and Y with 14. For COMPBOX, replace X with 69 and Y with 17.
4. Place the files into streamingassets\textures\img.
When you launch the game, you should have a normal sized compass.
@KingofWorms since this appears to be a very common question, maybe it would be a good idea to put these pre-made files as an optional download on DREAM's first post?
1. Make two files, one called COMPASS.IMG.xml, and the second called COMPBOX.IMG.xml.
2. In both files, you need to enter the following code:
<?xml version="1.0"?>
<info>
(indent here)<width>X</width>
(indent here)<height>Y</height>
</info>
3. For COMPASS, replace X with 322 and Y with 14. For COMPBOX, replace X with 69 and Y with 17.
4. Place the files into streamingassets\textures\img.
When you launch the game, you should have a normal sized compass.
@KingofWorms since this appears to be a very common question, maybe it would be a good idea to put these pre-made files as an optional download on DREAM's first post?
- King of Worms
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Re: [Mod] Convenient Clock
Actually, I dont think the solution is to make my compass larger, but the convenient clock smaller.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- haloterm
- Posts: 391
- Joined: Sat Feb 16, 2019 5:21 am
Re: [Mod] Convenient Clock
Thank you! I have created the two files as you said:
COMPASS.IMG.xml:
Code: Select all
<?xml version="1.0"?>
<info>
<width>322</width>
<height>14</height>
</info>
COMPBOX.IMG.xml:
Code: Select all
<?xml version="1.0"?>
<info>
<width>69</width>
<height>17</height>
</info>
Unfortunately, the compass size stays the same smaller size as defined by the DREAM mod. I also tried to put the files in "Textures" instead of "Textures/img", but no change.
- pango
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Re: [Mod] Convenient Clock
That worked for me, tested using dev build under Linux.
I added this workaround to my install script, until there's a better solution...
I added this workaround to my install script, until there's a better solution...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart