Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Narf the Mouse
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Re: Video Thread

Post by Narf the Mouse » Tue Feb 05, 2019 1:37 am

Ok, so comments after 45 minutes:

* Weapon and armour materials come in ladders. Leather is at the bottom; daedric is at the top. Immunity to Iron confers immunity to any lesser material. Since only leather is less than iron, and there are no leather weapons... Hand-to-hand (or claw-, fang-, tooth-, etc) damage is outside this system; nothing, not even daedra lords, are immune to hand-to-hand. As far as I know, all Elder Scrolls games follow that rule. This is probably because
Spoiler!
everyone is sort-of descended from deity in some odd way.
* You are immune to disease at level 1.

* Dungeons can have disconnected pieces that monsters can spawn into. This is kind of annoying.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Narf the Mouse
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Re: Video Thread

Post by Narf the Mouse » Tue Feb 05, 2019 8:26 am

More stuff:

* As noted, diseases can take a while to show up on your health check.
* Selling things one-by-one increases your Mercantile more than selling multiple.
* Click on doors using info mode (F3) to get the quality of the store. Lower-quality stores buy for more, and sell for less, but don't have as good stuff.
* For that matter, modes. F1: Stealth/steal/buy (nothing to do with crouching). F2: Rest? I don't know that I've ever used this. F3: Info. F4: Dialogue.

Edit: Oh, right, as seen, F2 is Grab. I've never found any use for this, and I recall NPCs being noticeably ruder.

Edit2: Spell costs are scheduled for implementation after all spell effects are in, to allow for testing. My work-around is to edit my gold lower by the equivalent amount, and then reload that save.

Edit3: Daggerfall is sadly limited on the subject of pants.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Steep
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Re: Video Thread

Post by Steep » Tue Feb 05, 2019 7:34 pm

Posting reply to let you know I am reading these and I do appreciate the tips!

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pango
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Re: Video Thread

Post by pango » Sun Feb 17, 2019 10:10 pm

An interesting way to get introduced to (classic) Daggerfall
https://www.youtube.com/watch?v=SY6X5kc0Nmg
(ain't they cute?)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Video Thread

Post by Interkarma » Sun Feb 17, 2019 11:45 pm

That was a fun watch. I very much enjoyed how she let him make his own mistakes in the true Daggerfall spirit. :)

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pango
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Re: Video Thread

Post by pango » Mon Feb 18, 2019 12:02 am

But cursor view, that's hardcore!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: Video Thread

Post by pango » Wed Feb 27, 2019 8:36 pm

IndigoGaming streaming DFU soon?
https://www.youtube.com/watch?v=euZKkxBMuhg

That will start at 2am in my timezone :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Video Thread

Post by Interkarma » Wed Feb 27, 2019 8:42 pm

Just after lunch here. Will try to watch a bit if not too busy. Thanks for the heads up.

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jayhova
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Re: Video Thread

Post by jayhova » Thu Feb 28, 2019 10:02 pm

Of course he found a character creation bug in the game right off the bat. If you go back and change your skills they go way down in points. See video.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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pango
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Re: Video Thread

Post by pango » Fri Mar 01, 2019 6:40 am

jayhova wrote:
Thu Feb 28, 2019 10:02 pm
Of course he found a character creation bug in the game right off the bat. If you go back and change your skills they go way down in points. See video.
I'm trying to list bugs like I did before for Steep videos, I'm currently 1 hour in, so I'm far from done...
I'll create a new thread by then, but about this specific bug:
If you click "restart" during character creation, previous choices are kept...
https://www.youtube.com/watch?v=euZKkxBMuhg&t=1100
Except change done to list of skills during 2nd run is not taken into account in "distribute 6 percents among skills" screen
https://www.youtube.com/watch?v=euZKkxBMuhg&t=1249
And in recap screen the skill is correct but the level is bogus (3%?)
https://www.youtube.com/watch?v=euZKkxBMuhg&t=1265
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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