[MOD] Handpainted model replacement project (Release v2.10b)
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
The issue is that the game tries to access the mesh collider while AlexanderSig's mod is probably using a primitive one. When this access is avoided the ladder seems to work fine so i guess we can just check the component exists before setting convex property, unless there is a reason to specifically request a mesh collider.
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
Just some background on this. Classic uses a mesh collider for ladders, and I've watched many players click on the empty space between ladder polys and conclude the ladder doesn't do anything. They can't climb it and they can't click it, therefore it's useless. I felt the same way when playing DF back in the day until I discovered that I actually had to click on the solid parts of the ladder to climb them.
So my workaround was to make the ladder mesh collider convex so it becomes a tight box around the whole ladder. Then clicking anywhere in the ladder volume (including between the rungs) will be adequate to trigger climb up or down. Since making this change a year or two ago, I haven't received a single complaint that ladders are broken. But of course, this change conflicted with model replacement here.
The way TheLacus has handled this by making the change conditional is excellent. I also welcome the better handling of exceptions on transition to interior. Thank you Lacus.
So my workaround was to make the ladder mesh collider convex so it becomes a tight box around the whole ladder. Then clicking anywhere in the ladder volume (including between the rungs) will be adequate to trigger climb up or down. Since making this change a year or two ago, I haven't received a single complaint that ladders are broken. But of course, this change conflicted with model replacement here.
The way TheLacus has handled this by making the change conditional is excellent. I also welcome the better handling of exceptions on transition to interior. Thank you Lacus.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
Fantastic, thanks for the quick fix
- AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
New release: v1.50
- 13 new models: sacks (x5), goblets (x5), buckets (x2), candle torch
- Overhauled sack shelves
- Halo around city lights now properly turns off during daytime.
- Fixed issue with not being able to enter some houses.
- pango
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
Hi AlexanderSig,
I noticed something strange with v1.50, background trees show up in black thru lamps lights.
Found that out by arriving at night in Charenfort, Menevia. I'm using Distant Terrain so the town is surrounded by mountains. I could later reproduce the issue with only Handpainted Models v1.50 enabled (it's just harder to notice because you're not surrounded with trees)
I noticed something strange with v1.50, background trees show up in black thru lamps lights.
Found that out by arriving at night in Charenfort, Menevia. I'm using Distant Terrain so the town is surrounded by mountains. I could later reproduce the issue with only Handpainted Models v1.50 enabled (it's just harder to notice because you're not surrounded with trees)
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
Yay !!!AlexanderSig wrote: ↑Fri Mar 08, 2019 5:46 pm New release: v1.50Download: https://drive.google.com/open?id=1RQxqU ... HOYdN4nqQO
- 13 new models: sacks (x5), goblets (x5), buckets (x2), candle torch
- Overhauled sack shelves
- Halo around city lights now properly turns off during daytime.
- Fixed issue with not being able to enter some houses.
Check out my YouTube Channel!
- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
Updates of this mod make me very happy, Im glad you found the time to improve on it AlexanderSig and just return to the DFU modding community for a while
PS: truth be told, if it was not for you, maybe DREAM would not exist now, because I started to work on the textures you had from the DaggerXL times and that started it all for me... is it already 2 years?
PS: truth be told, if it was not for you, maybe DREAM would not exist now, because I started to work on the textures you had from the DaggerXL times and that started it all for me... is it already 2 years?
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
That new candle on the stick.. the candle is semi transparent and it looks off...
Plus if the fire on the candle could be animated (even very slightly in a simple way) it would be very nice.
Plus if the fire on the candle could be animated (even very slightly in a simple way) it would be very nice.
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
This shelf seems to be reverted to vanilla (on a left)
Spoiler!
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- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019
and one last thing
Any plans on having the desert city walls textures made from sandstone?
I can send you the textures...
As it is now, the model uses the black bricks from other regions..
Any plans on having the desert city walls textures made from sandstone?
I can send you the textures...
As it is now, the model uses the black bricks from other regions..
Spoiler!
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