I talked to @TheLacus about this issue. For now setting of 1 have to be default one (sry guys), until we find some better tech solution. And yes, that wold be epic and we all strive to it, to achieve it.mikeprichard wrote: ↑Tue Mar 12, 2019 2:47 pm Do you think it will eventually be possible to run this smoothly on higher terrain distance settings? That would be truly epic. Either way, these screens are amazing.
SPTree gives great control over LOD's setup. However thats not the issue.MasonFace wrote: ↑Tue Mar 12, 2019 2:53 pm Does the SpeedTree asset give you much control over the LOD's? Could you possible replace the highest LOD with the original tree sprites with the DFU billboard shader? Your trees so closely resemble their vanilla ancestors that I doubt it would even be very noticeable.
Now that I think about it, I'm not sure you'll be able to override the LODs since SpeedTree uses a special shader to blend between the LODs. But maybe it's worth a shot?
Well, I tried replacing SPTree billboards with DFU one way before, but that didnt work as the trees at the billboard LOD distance just disappeared. However, Ive talked to @TheLacus and maybe this issue could be resolved simply by switching back to DFU billboards from the distance of 2 - 4. They will be so small that it wouldnt be any noticeable difference between SPTree and DFU ones. But, I cant say anything more about it, since Im not tech guy and this have to be resolved internaly, in code I think.