HD Pre-rendered Daggerfall Sprites

Show off your mod creations or just a work in progress.
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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Thu Mar 14, 2019 4:29 am

Full rotation animation test. (Currently missing shoulder pads and has a sword/shield rather than a axe.

Spoiler!
Image

Th3AustralianGam3r
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Re: HD Pre-rendered Daggerfall Sprites

Post by Th3AustralianGam3r » Thu Mar 14, 2019 5:26 am

Kamer wrote:
Thu Mar 14, 2019 4:29 am
Full rotation animation test. (Currently missing shoulder pads and has a sword/shield rather than a axe.

Spoiler!
Image

Loving this!!!!, are you planning on giving the Humanoid some fingers?

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Thu Mar 14, 2019 7:05 am

Th3AustralianGam3r wrote:
Thu Mar 14, 2019 5:26 am
Loving this!!!!, are you planning on giving the Humanoid some fingers?


I've been thinking about it. I like the finger-less because its like vanilla. As of right now I want to focus on keeping it close to the original. However, it's clear people want something more realistic so I might as well do a version with fingers. Why not both? Then again I doubt many people care about the hands that much. I'll see what I can do. In the meantime I stole another King of Worms screenshot to see how they might look in game. (Added the shoulderpads)



Image

Th3AustralianGam3r
Posts: 61
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Location: Australia

Re: HD Pre-rendered Daggerfall Sprites

Post by Th3AustralianGam3r » Thu Mar 14, 2019 7:15 am

Kamer wrote:
Thu Mar 14, 2019 7:05 am
Th3AustralianGam3r wrote:
Thu Mar 14, 2019 5:26 am
Loving this!!!!, are you planning on giving the Humanoid some fingers?


I've been thinking about it. I like the finger-less because its like vanilla. As of right now I want to focus on keeping it close to the original. However, it's clear people want something more realistic so I might as well do a version with fingers. Why not both? Then again I doubt many people care about the hands that much. I'll see what I can do. In the meantime I stole another King of Worms screenshot to see how they might look in game. (Added the shoulderpads)



Image
I think a both vanilla 3D and realistic 3D would be great for everyone but its your choice on what you want to do, love that photo.

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King of Worms
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Re: HD Pre-rendered Daggerfall Sprites

Post by King of Worms » Thu Mar 14, 2019 10:19 am

Great job!!!

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Kamer
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Re: HD Pre-rendered Daggerfall Sprites

Post by Kamer » Fri Mar 15, 2019 12:22 am

I saw a lowpoly model of a skeleton on CGTrader by LugiaGames that was free to use license. Modified it to be more angry and glowy eyes.

Spoiler!
Skeleton test.png
Skeleton test.png (567.79 KiB) Viewed 645 times

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King of Worms
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Re: HD Pre-rendered Daggerfall Sprites

Post by King of Worms » Fri Mar 15, 2019 10:22 am

Damn, id like to see it as a nicely animated 3d model ingame.. just out of curiosity :) looks great!!

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jman0war
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Re: HD Pre-rendered Daggerfall Sprites

Post by jman0war » Fri Mar 15, 2019 9:08 pm

Those are Sprites?
:shock:
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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King of Worms
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Re: HD Pre-rendered Daggerfall Sprites

Post by King of Worms » Fri Mar 15, 2019 11:28 pm

Sprites created from the 3d models by Kamer :)
And welcome back man, glad to see you are still around!

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jman0war
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Re: HD Pre-rendered Daggerfall Sprites

Post by jman0war » Sat Mar 16, 2019 2:58 am

Thanks King of Worms. I take a quick look at the forums from time to time.
Always interested in DF, unfortunately have no work of my own to share for the time being.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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