[MOD] Handpainted model replacement project (Release v1.83c)

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VMblast
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by VMblast » Sat Mar 09, 2019 10:27 pm

King of Worms wrote:
Sat Mar 09, 2019 7:22 pm
and one last thing :)
Any plans on having the desert city walls textures made from sandstone?
I can send you the textures...
As it is now, the model uses the black bricks from other regions..
Spoiler!
walls.jpg
Ive started working on the desert walls about 2 years ago, but due to -life-, never got chance to finish them.....and than my HDD got fried few months back...with all my creative project in the past 4-5 years.....so.....huhhhh....no desert walls in the near future (as Im working on trees atm and had idea to replace skybox with painted one). :P


Image



EDIT - You or @AlexanderSig can send me Wall Models back and those textures so I can replace the stone ones. It will have to do for now...until proper desert city walls are built. :P

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Sun Mar 10, 2019 12:34 pm

I have just the textures, Alexander might have the models... damn HDDs :)
https://mega.nz/#!TrY3gShA!VC2UWi5VcZ_0 ... IORk36fut8

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Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by Midknightprince » Wed Mar 13, 2019 3:39 pm

AlexanderSig wrote:
Fri Mar 08, 2019 5:46 pm
New release: v1.50
  • 13 new models: sacks (x5), goblets (x5), buckets (x2), candle torch
  • Overhauled sack shelves
  • Halo around city lights now properly turns off during daytime.
  • Fixed issue with not being able to enter some houses.
Download: https://drive.google.com/open?id=1RQxqU ... HOYdN4nqQO
Something is wrong with the link ?
I can't download 1.50.... :o

I think I'm playing on 1.47, and I can get into all the houses so I don't know what that means, but it's happening...
Check out my YouTube Channel!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by AlexanderSig » Wed Mar 13, 2019 6:47 pm

@pango will look into this, looks like 2d sprites are rendered in front of light halos. I see a lot of other people are having this issue with Unity, hopefully I can find a solution.

@King of Worms: thanks for the encouragement and bug reports, will look into them. I have the files for the city wall but the textures are a bit more complicated since VMblast had it split up into multiple files and the textures you sent me don't fit the models. Here are the files, if you can make desert textures that fit them I can add it to the next update. https://drive.google.com/open?id=104kFv ... iS0Z-FEbEM

@Midknightprince might be a temporary thing, seems to work for other people

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Wed Mar 13, 2019 9:23 pm

Unfortunatelly I have no idea on how to create the textures in such a format.. half of the images are quite criptic to me. Sry.
I have the wood planks textures, the doors etc.. so if VMblast for ex wants them to complete the texture set so he/or you can create the models, Im here, just let me know.

Sry I cant be of a bigger assistance here :oops:
If I can do anything else, pls let me know...

EDIT: or if this all fails and turns out to be a problem, just remove the model swap for a desert regions... the retextured/materialized vanila models arent exactly THAT bad
Spoiler!
2019 a  (7).jpg
2019 a (7).jpg (574.74 KiB) Viewed 785 times

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.50)

Post by AlexanderSig » Fri Mar 15, 2019 7:52 pm

@King of Worms: yeah will probably just make it load the default model at least for now

Image

I am having some trouble with the light halos around lamp posts. The 2d sprites always render in front of them. Not sure if I can fix this myself or if something needs to be done to the base engine. I might just need to select layers and culling masks correctly but I don't know how this works, any help is appreciated. https://i.imgur.com/9yhsUbd.png

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

Post by King of Worms » Fri Mar 15, 2019 8:35 pm

This is something The Lacus might know about ,)
Btw, nice torch!

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.50)

Post by AlexanderSig » Sat Mar 16, 2019 3:47 pm

Thanks :)

Image

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.50)

Post by King of Worms » Sat Mar 16, 2019 9:31 pm

I must resist the urge to litter this thread with my praises :D
But damn I like the new models! Glad to see you back at it

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jayhova
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Re: [MOD] Handpainted model replacement project (Release v1.50)

Post by jayhova » Sun Mar 17, 2019 3:15 pm

AlexanderSig wrote:
Sat Mar 16, 2019 3:47 pm
Thanks :)

Image
Looks like this thread is out of the frying pan and into the fire
Remember always 'What would Julian Do?'.
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