PHASE I roadmap
Fully retain the original style and rebuild upon it. For the original player's experience.
- Rebuild vanilla textures.
- Rebuild vanilla textures using the original ones as a concept art and painting tight color palette and motif approximation of them.
- Rebuild paper doll.
- HD redo version of this system.
- Rework vanilla weapons.
- Redo of the entire fps weapon system, retaining sprite mechanics. New weapon designs, using ethos of the originals and new more fluid animations. Ether doing it as pre-rendered modern spritesheets (using bink video), or doing it through The Spriter code.
- Rework of horse and cart sprites.
- Completely redo of the mounts and cart sprites, modernizing it, making it more dynamic and responsive through better code.
- Rework vanilla sprite characters.
- HD redo of all the sprite characters. Both npc's and monsters. Also using ether good modernized pre-rendered characters and making sprite sheets, or doing 3D characters and pluging them through The Spriter.
- Upgrade NPC AI characters.
- More realistic npc character AI. NPC's that are talking to each other, selling stuff at the towns open markets, rob players in a group/band, angry mobs, better guards AI (emotions - suspicious, angry, friendly, want bribe...)
- Upgrade enemies behavior and spawnpoints.
- Redo and build upon enemy AI behavior and spawnpoints throughout the world. Dungeons and wilderness.
- Rework/add items and new weapons.
- HD redo of the entire items library and also adding new ones.
- Rework of the combat system.
- Upgraded combat system. Adding more indepth dynamic and also dice roll of combat, spellsave, guard, block options.
- Rework of the FX and particle system.
- Complete new and redone FX & particle system. From weapon use, magic, hit, spell FX - all the way to environment FX (eg. fireflies, shooting stars etc.)
- Rework of the Skybox and Environment FX.
- Redo of the (maybe painted) environment skyboxes. From clear weather to bending of painted heavy overcast, from dawn to dusk to starry night skyboxes. New clouds system and rework of the weather effects (improved rain, lightning, snow, heavy snow...).
- Rebuild questing system.
- Redo questing system and add upon new questing chains and interesting content. New and easier quest editor.
- Rework of the dungeon generator.
- Redo and improve upon procedural dungeon generation. Adding better control over procedural generated dungeon editing. Implementing better way of making hand tailored dungeons.
- Rebuild static models (houses, keeps, walls etc.)
- HQ rework of the all ingame static models. Adding more detailed meshes with LOD support.
- Rework of the entire sound system.
- Rebuild of the entire sound system library and sound FX. Better dynamic implementation of them.
- Rework of the music score.
- HQ redo of the featured vanilla music scores. Remaking it in orcestral or raw naturalistic instruments, or combination of both. Dynamic music implementation (in battle, out of the battle etc.).
- Rework wilderness enemies and characters (more monsters, monsters/animals hunt game, bandits, bandit camps etc.).
- Redo and add more wilderness characters, enemies, monster, bandits etc. More realistic encounters and more vibrant wilds.
- Upgrade Terrain heightmap.
- Remaking entire DF height map. Making more realistic terrain features.
- Upgrade cities-to-terrain relationship.
- Making advanced features for cities-towns-areas of following terrain more tightly, thus having more realistic houses-to-terrain placements. This should go with advanced house replacements (increasing bottom-cellar parts so they fit the terrain angle).
- Upgrade Terrain textures and materials.
- Adding better control over terrain materials. Adding features like specular, cubemap reflations, masked normalmap etc.
- UUpgrade Terrain Rivers.
- Adding rivers feature to the terrain.
- Upgrade Terrain Roads.
- Adding roads feature to the terrain. Roads have to connect all the places on the world map. Bigger roads, smaller roads etc.
- Add road caravans & traveling merchants.
- Adding roads traveling merchants caravans mechanics with guards etc. and adding single traveling merchants.
PHASE II roadmap
Future roadmap for the advanced (MOD) rework and player experience.
- Complete Realistic DFU build.
- This is self-explanatory. Making completely realistic looking DFU experience, for the Skyrim-like Elder Scrolls enthusiasts.