Verbose Combat

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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jayhova
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Re: Verbose Combat

Post by jayhova » Mon Mar 25, 2019 6:58 am

I much prefer solutions that keep with vanilla flavor if possible. Messages like "You made a successful backstab" already exist. 90% of the problem could be resolved with a simple "Miss". Even for experienced players it's not always obvious when you are in melee range. If you get no message you know you are swinging at air.
Remember always 'What would Julian Do?'.
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Alyndiar
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Re: Verbose Combat

Post by Alyndiar » Mon Mar 25, 2019 7:03 am

Well, I guess with real-time combat/actions, not all hits/misses/successes/failured need to be verbose. Only those where something special happened. Still, I'd love to optionnally see more than just "Miss" or other trite messages. But that's only my take on the matter.

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jayhova
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Re: Verbose Combat

Post by jayhova » Tue Mar 26, 2019 9:51 am

Alyndiar wrote:
Mon Mar 25, 2019 7:03 am
Well, I guess with real-time combat/actions, not all hits/misses/successes/failured need to be verbose. Only those where something special happened. Still, I'd love to optionnally see more than just "Miss" or other trite messages. But that's only my take on the matter.
That's one of the major concepts. Some feedback is better than no feedback. Flavor text is definitely a large part of Daggerfall. The text displayed as you enter an area outside a dungeon is one example. Shop descriptors is another. The weakness of the combat system is that especially early on in the game, you just spam your opponents with blows and wait for them to drop. Tough opponents are just another sprite monster. Most hits don't need to be explained because there is some feedback. However, something that gives a sense of challenge or that you are not just mashing buttons.

Not to belabor a point but this would really need to be adjustable to suit the player's sense of style. Maybe the player wants the occasional bit of flavor text. Maybe the player wants blow by blow fight calling. Or maybe just critical hits.
Remember always 'What would Julian Do?'.
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UserOfThisSite
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Re: Verbose Combat

Post by UserOfThisSite » Tue Mar 26, 2019 12:01 pm

jayhova wrote:
Mon Mar 25, 2019 6:58 am
I much prefer solutions that keep with vanilla flavor if possible. Messages like "You made a successful backstab" already exist. 90% of the problem could be resolved with a simple "Miss". Even for experienced players it's not always obvious when you are in melee range. If you get no message you know you are swinging at air.
There's already feedback in from of sounds, if you miss, you hear metal sound, if you just swing at the air, you don't hear it :D

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jayhova
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Re: Verbose Combat

Post by jayhova » Tue Mar 26, 2019 4:35 pm

UserOfThisSite wrote:
Tue Mar 26, 2019 12:01 pm

There's already feedback in from of sounds, if you miss, you hear metal sound, if you just swing at the air, you don't hear it :D
The problem with the 'Miss' sound is that it is exactly the same as the sound made when there is no monster in the room. The sound only tell you you are swinging the sword, not that you are engaged in combat. Speaking of com Bat... There are not any clacks as the bat deflects your blows. It's all just woosh. The experience for the veteran player is quite different than for the novice. The novice is simply not used to seeing blows go through the enemy with no results.

Then there is the possibility of giving a "your enemy is too far away" message.
Remember always 'What would Julian Do?'.
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pango
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Re: Verbose Combat

Post by pango » Tue Mar 26, 2019 7:29 pm

They're metallic "parry" sounds, like UserOfThisSite said: Parry1 to Parry9.
But they only play for opponents that can actually parry attacks; Monsters just evade your blows, and there's no sound for that as far as I can tell.
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Alyndiar
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Re: Verbose Combat

Post by Alyndiar » Wed Mar 27, 2019 3:25 am

jayhova wrote:
Tue Mar 26, 2019 9:51 am
Not to belabor a point but this would really need to be adjustable to suit the player's sense of style. Maybe the player wants the occasional bit of flavor text. Maybe the player wants blow by blow fight calling. Or maybe just critical hits.
Couldn't have said it better!

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