[MOD] Handpainted model replacement project (Release v2.10b)
- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.50)
Wow its great you can expand the variants of the models used ingame, this is very needed!! And the new models look awesomet, the experience you gained on this project is showing up. Nice work!
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- Midknightprince
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Re: [MOD] Handpainted model replacement project (Release v1.50)
Winter Wells...................
Check out my YouTube Channel!
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.57)
Thanks
New release: v1.57
Download: https://drive.google.com/open?id=1bAV5j ... PL-im4XWoX
+13 new models: loot piles (x7) lampposts (x2), torches (x2), pan, spoon. Now over 300 models included
+Major fixes
-Wells: flowing water redesigned, no longer glows in the night.
-Lampposts: fixed clipping bug with light halo, new flame particle effect, glowing halo now animated.
-City walls: now only show up in appropriate regions, no more gray walls in desert regions. Winter version works now.
+Initial support for regional variations: beds (x3), table (x1) and pillow chair now have variations for desert regions. Thanks to TheLacus for adding this feature a long time ago.
+Winter variations for tavern signs (x2) and well.
+Various fixes and texture improvements.
Note: I haven't been able to fully test the new loot piles, I would appreciate help with that. You need to install the latest version of DF Unity for loot piles to work properly. You can disable the loot piles for the most stable experience.
New release: v1.57
Download: https://drive.google.com/open?id=1bAV5j ... PL-im4XWoX
+13 new models: loot piles (x7) lampposts (x2), torches (x2), pan, spoon. Now over 300 models included
+Major fixes
-Wells: flowing water redesigned, no longer glows in the night.
-Lampposts: fixed clipping bug with light halo, new flame particle effect, glowing halo now animated.
-City walls: now only show up in appropriate regions, no more gray walls in desert regions. Winter version works now.
+Initial support for regional variations: beds (x3), table (x1) and pillow chair now have variations for desert regions. Thanks to TheLacus for adding this feature a long time ago.
+Winter variations for tavern signs (x2) and well.
+Various fixes and texture improvements.
Note: I haven't been able to fully test the new loot piles, I would appreciate help with that. You need to install the latest version of DF Unity for loot piles to work properly. You can disable the loot piles for the most stable experience.
- Kamer
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Re: [MOD] Handpainted model replacement project (Release v1.50)
It's give much life to a rather empty home.
Spoiler!
- AlexanderSig
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- AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.57)
About half-way done with loot piles.
- King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.57)
Awesome, met some lootpiles and they look great. When you pick em up, my upscales are shown in the inventory, so at least they are not completely redundant ,)
Btw that new iron lamp with a glass bowl on top is quite beautiful. New water is awesome. There are some redundant shining effects but they can be seen only upclose, inside the model.
Anyway, great updates!! With the corrected city walls I can now use all the parts of the mod finally. Good job and progress, ty
Btw that new iron lamp with a glass bowl on top is quite beautiful. New water is awesome. There are some redundant shining effects but they can be seen only upclose, inside the model.
Anyway, great updates!! With the corrected city walls I can now use all the parts of the mod finally. Good job and progress, ty
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- pango
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Re: [MOD] Handpainted model replacement project (Release v1.57)
1.57 works fine under Linux too. I like how everything comes together, great job!
It's more obvious than ever that many loot piles have been given "floating" heights. Maybe the engine should provide some way to stick objects to the floor, in the same way torches can be oriented toward the nearest wall...
It's more obvious than ever that many loot piles have been given "floating" heights. Maybe the engine should provide some way to stick objects to the floor, in the same way torches can be oriented toward the nearest wall...
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- AlexanderSig
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- Joined: Wed Jul 19, 2017 10:35 pm
Re: [MOD] Handpainted model replacement project (Release v1.57)
Thanks guys
I sent TheLacus a PM a few days ago about the floating models, he's looking into it
16/26 treasure piles now done.
I sent TheLacus a PM a few days ago about the floating models, he's looking into it
16/26 treasure piles now done.
- AlexanderSig
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