MasonFace - Project lead
MrFlibble - AI upscaling specialist
Phredreeke - AI upscaling specialist and alpha mask generator
King of Worms- Has been instrumental in refining the upscaled MOBs
To increase the fidelity of the vanilla Daggerfall graphics while retaining the original aesthetic as closely as possible. The source files of the upscaled results will be released to the DFU community so anyone can contribute to PVE or create unique variations for their own mods (see attribution section below).
Edit: I've recently changed the scope of this mod to only include textures. I'm aiming to have 8x vanilla resolution and full PBR maps generated on all (roughly a little over 1,000) textures.
- Interior Floors
- NPC sprites
- Tree/Foliage Sprites
- MOBs (The DREAM versions are much more refined)
- Animal Sprites
- World Prop Sprites*
Windows: Pure Vanilla Extract
Sorry, Windows only at this time. I will export a Linux version if there is interest.
Update: I've been informed that graphics mods made for Windows will also likely work on Linux, so give it a try if you're a Linux user and let me know if it works. I probably will only build an iOS mod package once the project is near completion.
Extract the downloaded .dfmod files into your "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Mods" folder.
The upscaled results of this project are open source and available to anyone in the DFU community to use for their own mods if credit for prior art is attributed to the PVE Team.