[MOD] Buff/Debuff Icons

Discuss modding questions and implementation details.
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pango
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Re: [MOD] Buff/Debuff Icons

Post by pango » Wed Jan 23, 2019 1:20 am

King of Worms wrote:
Tue Jan 22, 2019 6:38 pm
The "create spell" icon might be done in color. I don't see a reason why its greyed out...
I was thinking about a big "+" sign, or something like that, because it is really "add an effect", and that's probably the symbol that modern users would expect for that functionality. At least, more than an empty space...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Alyndiar
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Re: [MOD] Buff/Debuff Icons

Post by Alyndiar » Wed Jan 23, 2019 2:26 am

Made an error in previous post about installation path. Corrected now :oops:

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/

Narf the Mouse
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Re: [MOD] Buff/Debuff Icons

Post by Narf the Mouse » Wed Jan 23, 2019 8:41 am

And it's downloaded. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Wed Jan 23, 2019 2:10 pm

Downloaded, thank you guys:)

Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell

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Alyndiar
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Re: [MOD] Buff/Debuff Icons

Post by Alyndiar » Wed Jan 23, 2019 3:25 pm

King of Worms wrote:
Wed Jan 23, 2019 2:10 pm
Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell
You know, that actually sound like the best possible idea. I understand that was not possible in 320x200 but nowadays, why did nobody think of this before :!: :?: :!: :?: :idea: :idea: :idea:

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Thu Jan 24, 2019 11:09 am

:) it would make the spellmaker interface more understandable for sure. I will try this option when I will work on it with the new icons.

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Mon Apr 08, 2019 7:07 pm

Hi Interkarma, I have this small issue... the new icons background is not black when I use the custom background for a Loading screen...

I think this is not a problem, when you dont mod the loading screen...

Anyway, can the icon background be set to default black please, so it doesnt look like this on a PC using a custom loading menu backgrounds?

Thanks for considering it!
Icons.jpg
Icons.jpg (541.12 KiB) Viewed 526 times
this is how the custom load screen looks, so it makes more sense what the problem is:
mainpanelbackgroundcolor.png
mainpanelbackgroundcolor.png (1.81 MiB) Viewed 525 times

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Interkarma
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Re: [MOD] Buff/Debuff Icons

Post by Interkarma » Tue Apr 09, 2019 3:33 am

Done now, it will just use a black background in next builds.

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Tue Apr 09, 2019 8:56 am

Interkarma wrote:
Tue Apr 09, 2019 3:33 am
Done now, it will just use a black background in next builds.
Perfect, thank you! And ty for the reply in a cursor post. Be well! :)

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Mon May 13, 2019 12:45 pm

Alyndiar wrote:
Wed Jan 23, 2019 12:47 am
So, here is v0.1 of VMblast New Spell Icons with my recolors. I've seen the comments on the shield icons and I might make the changes later this week.
Here's a preview of the Icon Atlas :
Spoiler!
Image
And here is the file :
https://www.dropbox.com/s/rkyzudqqh2xa7 ... 1.zip?dl=0

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
This download link should be on a 1at page, and it also might be in a released mod section

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