Mesh Replacement Test

Show off your mod creations or just a work in progress.
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Nystul
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Joined: Mon Mar 23, 2015 8:31 am

Re: Mesh Replacement Test

Post by Nystul »

I used my google drive account in the past

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LypyL
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Joined: Sun Mar 22, 2015 3:48 am

Re: Mesh Replacement Test

Post by LypyL »

I've experienced that will filedropper as well. Google drive or dropbox are the best solutions imo.

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Sora_Saki_Baku
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Location: the skies, usually!

Re: Mesh Replacement Test

Post by Sora_Saki_Baku »

Uncanny_Valley wrote:
EpicSpellsword404 wrote:Nice work Uncanny Valley :)
But for some reason, the link isn't working.
Hmmm... seems the filedropper service I use deletes the file rather quickly after I upload it. Does anyone have a good suggestion about some other place where I can upload it, so it stays there more permanently?

Is there any way you could repost a working link sometime soon, im very interested in helping out and stuff!
“Yeah, well, you know, that’s just, like, your opinion, man.” — The Dude

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Uncanny_Valley
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Re: Mesh Replacement Test

Post by Uncanny_Valley »

Sora_Saki_Baku wrote:
Is there any way you could repost a working link sometime soon, im very interested in helping out and stuff!
Sorry for the long wait. You can download it here.

https://drive.google.com/open?id=0B33y- ... 2FGV0F1Q1k

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EpicSpellsword404
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Re: Mesh Replacement Test

Post by EpicSpellsword404 »

Thanks :)

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Sora_Saki_Baku
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Re: Mesh Replacement Test

Post by Sora_Saki_Baku »

yes, thank you!
“Yeah, well, you know, that’s just, like, your opinion, man.” — The Dude

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EpicSpellsword404
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Re: Mesh Replacement Test

Post by EpicSpellsword404 »

am not good with computer plz help

*ahem* I mean, I'm having some trouble. Unity says "No MonoBehaviour scripts in the file, of their names do not match the file name." I can't add the script to any object. Am I doing something wrong?

Narf the Mouse
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Re: Mesh Replacement Test

Post by Narf the Mouse »

EpicSpellsword404 wrote:am not good with computer plz help

*ahem* I mean, I'm having some trouble. Unity says "No MonoBehaviour scripts in the file, of their names do not match the file name." I can't add the script to any object. Am I doing something wrong?
Unity 4.X required that the name of a MonoBehaviour script match the name of the file. So, if you had "public class SomeName : MonoBehaviour", the file name would have to be "SomeName.cs". Assuming the script was written in C#.

Unity 5.X does not have this limitation (as far as I have observed). However, certain features are not working as well as they did in 4.X. Probably due to the de/bugging cycle.

That is, bugs = codeChanges * BugFactor * existingCode.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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EpicSpellsword404
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Re: Mesh Replacement Test

Post by EpicSpellsword404 »

Edit: nvm it's not a problem anymore

Narf the Mouse
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Re: Mesh Replacement Test

Post by Narf the Mouse »

EpicSpellsword404 wrote:Edit: nvm it's not a problem anymore
...Or it could be a "phantom bug".

Like those times I recompiled a working program a few months later, and it didn't work (with no changes to the codebase).
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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