Discuss modding questions and implementation details.
Kamer
Posts: 583 Joined: Mon Mar 05, 2018 9:26 pm
Post
by Kamer » Mon Apr 22, 2019 7:15 pm
Whenever I try to use Mod Builder, I keep getting this error when attempting to build.
Asset not found:
UnityEngine.Debug:LogError(Object)
I re-downloaded daggerfall-unity-master to try and fix it but have no luck.
The full error is below.
Spoiler!
Asset not found:
UnityEngine.Debug:LogError(Object)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:BuildMod() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:508)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:<OnGUI>m__4() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:370)
DaggerfallWorkshop.GUILayoutHelper:Horizontal(VoidDelegate) (at Assets/Scripts/Editor/GUILayoutHelper.cs:55)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:OnGUI() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:359)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I"m using
Unity 2018.2.21f1
King of Worms
Posts: 4753 Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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Post
by King of Worms » Mon Apr 22, 2019 10:13 pm
Where are the files you building from located?
Also, did you download a new master and overwrite the old one with it? I once did that and got errors.
Kamer
Posts: 583 Joined: Mon Mar 05, 2018 9:26 pm
Post
by Kamer » Mon Apr 22, 2019 11:24 pm
King of Worms wrote: ↑ Mon Apr 22, 2019 10:13 pm
Where are the files you building from located?
Also, did you download a new master and overwrite the old one with it? I once did that and got errors.
I'm trying to replace some textures for VIO. They are located in the master in Assets>StreamingAssets>Textures.
I always restart fresh with the master file to avoid errors.
The building always fails, creates a blank spot in the files and gives this error.
Kamer
Posts: 583 Joined: Mon Mar 05, 2018 9:26 pm
Post
by Kamer » Mon Apr 22, 2019 11:53 pm
I've looked into it a bit and nothing is missing. Even in the error, when it's supposed to show something after "Asset not found" it lists nothing. There is an error because nothing is missing?
King of Worms
Posts: 4753 Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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by King of Worms » Tue Apr 23, 2019 8:42 am
Kamer wrote: ↑ Mon Apr 22, 2019 11:53 pm
I've looked into it a bit and nothing is missing. Even in the error, when it's supposed to show something after "Asset not found" it lists nothing. There is an error because nothing is missing?
Do it like this:
Untitled-2.jpg (182.49 KiB) Viewed 2391 times
TheLacus
Posts: 1305 Joined: Wed Sep 14, 2016 6:22 pm
Post
by TheLacus » Tue Apr 23, 2019 12:32 pm
Kamer wrote: ↑ Mon Apr 22, 2019 11:24 pm
I'm trying to replace some textures for VIO. They are located in the master in Assets>StreamingAssets>Textures.
StreamingAssets is for run-time import. Move the files inside a folder such as
Game/Addons or
Untracked .
Kamer
Posts: 583 Joined: Mon Mar 05, 2018 9:26 pm
Post
by Kamer » Thu Apr 25, 2019 7:39 pm
I put the files in Game>Addons>TextureTest and deleted what was in streaming assets but this fixed nothing and still giving me the error that I am missing nothing. That definitely wasn't the issue.
Kamer
Posts: 583 Joined: Mon Mar 05, 2018 9:26 pm
Post
by Kamer » Thu Apr 25, 2019 8:01 pm
The mod file itself seemed to be corrupted or something? Created a new one fixed the error.
King of Worms
Posts: 4753 Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:
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by King of Worms » Thu Apr 25, 2019 8:52 pm
So is it working now? Edit: oh I see it is, great!