Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
User avatar
pango
Posts: 1624
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Screenshot thread

Post by pango » Wed May 01, 2019 7:39 am

A strange tavern...
Screenshot.jpg
Screenshot.jpg (245.39 KiB) Viewed 707 times
PS Mmmh I only get this with DREAM Linux.rar mod (2019-01-07 version)...
PPS Seems to be a regression in Daggerfall Unity 0.7.120
Attachments
SAVE242.zip
(475.82 KiB) Downloaded 20 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
King of Worms
Posts: 2474
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Wed May 01, 2019 6:31 pm

Thanks for report, in Windows 7 its ok with the latest build, I will ask Lacus, if he knows whats up? :o

User avatar
pango
Posts: 1624
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Screenshot thread

Post by pango » Wed May 01, 2019 6:58 pm

Okay release 0.7.120 is fine on Linux too
I have no idea what commit it actually uses, since released commits are not tagged on GitHub :(
Does it always match the commits that update Assets/Scripts/VersionInfo.cs?
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
King of Worms
Posts: 2474
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Wed May 01, 2019 8:28 pm

Unfortunatelly I have absolutely no idea :/ And sry I replied here, should have post the reply under your Dream report, somehow I got confused between the two :oops:

User avatar
Midknightprince
Posts: 1153
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Fri May 03, 2019 8:50 am

Let us get this thread back on track shall we ?.............

I give you........A DOOR !!!
Attachments
Desktop Screenshot 2019.03.17 - 23.09.07.23.jpg
Desktop Screenshot 2019.03.17 - 23.09.07.23.jpg (348.42 KiB) Viewed 619 times
Last edited by Midknightprince on Fri May 03, 2019 8:55 am, edited 1 time in total.
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 1153
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Fri May 03, 2019 8:54 am

Daggerfall:
Attachments
High-on-Stress II.jpg
High-on-Stress II.jpg (31.91 KiB) Viewed 619 times
Beastmaster III.jpg
Beastmaster III.jpg (109.18 KiB) Viewed 619 times
Check out my YouTube Channel!

User avatar
King of Worms
Posts: 2474
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Fri May 03, 2019 9:04 am

Before / After :arrow: just LOL!!
Btw, the infamous Beastmaster.... 64!!

User avatar
TheLacus
Posts: 983
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Screenshot thread

Post by TheLacus » Fri May 03, 2019 1:57 pm

Image
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

User avatar
King of Worms
Posts: 2474
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Fri May 03, 2019 3:45 pm

Glad to see Lacus testing Dream :)
Some lights are still bugged somehow tho, I think in order to get rid of the problem, I will have to remove ALL the upscalled lights, and there are not many left. No idea whats the problem.

User avatar
Midknightprince
Posts: 1153
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Fri May 03, 2019 4:27 pm

King of Worms wrote:
Fri May 03, 2019 3:45 pm
Glad to see Lacus testing Dream :)
Some lights are still bugged somehow tho, I think in order to get rid of the problem, I will have to remove ALL the upscalled lights, and there are not many left. No idea whats the problem.
Lights have always done funky stuff when I add them, ever since I started messing with dfu and switch the lights they look funky

Just my experience
Check out my YouTube Channel!

Post Reply