I don't have that issue on Linux, or I would have reported it
I tested the east border, it looks better than the south borner:
[MOD] Distant Terrain
- pango
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Re: [MOD] Distant Terrain
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- pango
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Re: [MOD] Distant Terrain
Another smaller issue, probably already known, is the small trenches at the zone borders, mostly noticeable in rough terrains...
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- Nystul
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Re: [MOD] Distant Terrain
the trenches is a workaround to otherwise possible holes in the terrain, are you using a modded TerrainScale? Those mountains are higher than they should be in the desert :/
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Re: [MOD] Distant Terrain
That must be on top of Dragontail Mountains, or whatever this huge mountain range is called
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Re: [MOD] Distant Terrain
I think that might be in Santaki (or whatever the small one south of the Dragontail mountains is called).
- pango
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Re: [MOD] Distant Terrain
About garbage collection, you can hear synthesized music stutter each time this streamer closes an UI window:
https://www.twitch.tv/videos/444131043?t=00h11m25s (arbitrary timecode)
From what I can see (s)he uses no mods, so memory usage should be minimal.
So it seems it doesn't only apply to Linux/Mono...
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- jayhova
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Re: [MOD] Distant Terrain
Is this still the case or does this work now?Nystul wrote: ↑Mon Mar 23, 2015 11:00 am
mod download:
Distant Terrain 2.6.0 (NOTE: this is implementing Hazelnut's optimizations with job system, not compatible with current builds (at the moment only with Hazelnut's branch with job-system optimizations and soon with master)):
https://drive.google.com/file/d/1iZprzB ... sp=sharing
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- pango
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Re: [MOD] Distant Terrain
Faster terrain generation was merged in March build.
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Re: [MOD] Distant Terrain
Perhaps the first post should be updated to reflect the mod's current status.
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- Nystul
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Re: [MOD] Distant Terrain
have updated the first post