[MOD] Handpainted model replacement project (Release v1.83c)

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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by King of Worms » Tue May 07, 2019 12:45 pm

Thanks for the release! I love it ;)
Yup the fountains... they always floated I think, but now it might be possible to correct that with the new features maybe?

Ive found strange thing...

This light does not have a fire, and emits very very dim light, I had to light a torch so it is visible on the screenshot
SAVE159.rar
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BUG.jpg
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pango
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by pango » Tue May 07, 2019 2:07 pm

Sometimes the engine gets confused and does not activate the light source...
Does saving/reloading fix that?
When a measure becomes a target, it ceases to be a good measure.
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by Midknightprince » Tue May 07, 2019 2:41 pm

Its not the save..
Same here WIN10
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pango
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by pango » Tue May 07, 2019 8:08 pm

Some weird stuff happening in Belladyna Cultus, Menevia:
without Handpainted models main:
normal.jpg
normal.jpg (109.49 KiB) Viewed 679 times
With Handpainted models main:
Screenshot.jpg
Screenshot.jpg (202.18 KiB) Viewed 679 times
At the very least the scale looks wrong ;)
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When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by King of Worms » Tue May 07, 2019 10:19 pm

Pango, I hope this is NOT how default Dream compass looks for you :D

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AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by AlexanderSig » Wed May 08, 2019 1:23 am

Thanks for the kind words and bug reports

Yeah that shelf might have the wrong scale lol, will fix that and the lamp soon. TheLacus has made a script to fix the positioning errors like with the floating fountain, it's not quite ready yet but he's working hard on it. Will be able to fix the floating fountains once the script is complete.

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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by pango » Wed May 08, 2019 5:06 am

AlexanderSig wrote:
Wed May 08, 2019 1:23 am
Yeah that shelf might have the wrong scale lol, will fix that and the lamp soon. TheLacus has made a script to fix the positioning errors like with the floating fountain, it's not quite ready yet but he's working hard on it. Will be able to fix the floating fountains once the script is complete.
Ah, I thought it was already enabled, my bad.
King of Worms wrote:
Tue May 07, 2019 10:19 pm
Pango, I hope this is NOT how default Dream compass looks for you :D
I'm adjusting the size of the compass to the size of the clock, since it's not possible the other way around :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by Midknightprince » Wed May 08, 2019 5:17 am

Some of the treasure piles are inside the tables.

Everything else seems to work, I haven't seen anything else funky except for the floating fountain.
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by Midknightprince » Wed May 08, 2019 4:25 pm

You can actually walk on Treasure piles with this mod...
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Re: [MOD] Handpainted model replacement project (Release v1.83)

Post by King of Worms » Wed May 08, 2019 9:16 pm

Awesome!
I like the new lootpiles blend to the surrounding when they are a bit far away (2nd img). Not as evident to find as sprites, and that makes it good IMO
All the models look great. And damn the Dream textures as well lol'
Spoiler!
Loot.jpg
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distant loot.jpg
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